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![]() ![]() | Content check boolean. If content is loaded, set to true. |
![]() ![]() | Contains all the Type definitions for GameObjects |
![]() ![]() | List of instantiations of the PlayerInfo struct, contained in PlayerModels.xml. |
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![]() ![]() | Create an GameObject using the "type" string included in the XmlNode. User-Defined types can be added to the engine by inheriting from GameObjectTypes and overloading it's CreateGameobjectType method. This method must create a new GameObject and assign it to the incoming GameObject. Creation of the GameObject by the overloaded User-Defined class should use a case statement to decide what kind of GameObject to create based on the Xml-based "type" parameter. |
![]() ![]() | Gets the Solution directory containing UserControl Dlls. |
![]() ![]() | Gets the current working directory for file access |
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![]() ![]() | Loads availible Players from PlayerInfo.xml and stores them in the PlayerInfo list. |
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![]() ![]() | Loads xml System settings from SystemSettings.xml. |
![]() ![]() | Saves xml System settings in SystemSettings.xml. |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Returns a String that represents the current Object. |
XML Class | DarkWynter.Engine.Init Namespace