![]() ChallengeNodes | |
![]() contentInstalled | Content check boolean. If content is loaded, set to true. |
![]() gameObjectTypes | Contains all the Type definitions for GameObjects |
![]() playerInfo | List of instantiations of the PlayerInfo struct, contained in PlayerModels.xml. |
![]() CreateGameObject | |
![]() CreateGameObjectType | Create an GameObject using the "type" string included in the XmlNode. User-Defined types can be added to the engine by inheriting from GameObjectTypes and overloading it's CreateGameobjectType method. This method must create a new GameObject and assign it to the incoming GameObject. Creation of the GameObject by the overloaded User-Defined class should use a case statement to decide what kind of GameObject to create based on the Xml-based "type" parameter. |
![]() GetSolutionDirectory | Gets the Solution directory containing UserControl Dlls. |
![]() GetWorkingDirectory | Gets the current working directory for file access |
![]() LoadAssembly | |
![]() LoadPlayerIndex | Loads availible Players from PlayerInfo.xml and stores them in the PlayerInfo list. |
![]() LoadQuestInfo | |
![]() LoadUserPreferences | Loads xml System settings from SystemSettings.xml. |
![]() SaveUserPreferences | Saves xml System settings in SystemSettings.xml. |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
ToString (inherited from Object) | Returns a String that represents the current Object. |
XML Class | DarkWynter.Engine.Init Namespace