The methods of the GameMenuImageScroller class are listed below. For a complete list of GameMenuImageScroller class members, see the GameMenuImageScroller Members topic.
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetActiveIndex | Returns the index of the active item |
GetColor (inherited from GameMenuElement) | Gets the color of the SpriteFont |
GetElementType (inherited from GameMenuElement) | Accessor for element type. |
GetFont (inherited from GameMenuElement) | Gets the element's current font. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetItemAt | Retrieve the Item at index location |
GetMaxItemsVisible | Returns the maximum number of visible items in a Menu |
GetNumItems | Returns the number of items in the Menu |
GetScaleX (inherited from GameMenuElement) | Gets the element's current x scale. |
GetScaleY (inherited from GameMenuElement) | Gets the element's current y scale. |
GetTitle (inherited from GameMenuElement) | Gets the element's title. |
GetType (inherited from Object) | Gets the Type of the current instance. |
Hide (inherited from GameMenuElement) | Hides this element from view. |
isVisible (inherited from GameMenuElement) | Checks to see if element is currently visible. |
NextItem | Sets the next item as the current one |
PreviousItem | Sets the previous item as the current one |
SetColor (inherited from GameMenuElement) | |
SetCurrentIndex | Sets the item at index to the current one |
SetFont (inherited from GameMenuElement) | Sets the element's current font. |
SetScale (inherited from GameMenuElement) | Sets the element's scale. |
SetTitle (inherited from GameMenuElement) | Sets the element's title. |
Show (inherited from GameMenuElement) | Makes this element visible. |
ToString (inherited from Object) | Returns a String that represents the current Object. |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
GameMenuImageScroller Class | DarkWynter.Engine.Menus Namespace