GameMenu Constructor
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Constructor |
AddImageScroller | Adds a new Menu image scroller item |
AddLabel | Overloaded. Adds a new Menu Label item |
AddMenuButton | Overloaded. Adds a new menu Button |
AddMenuOption | Overloaded. Adds a new Menu Option Item |
AddRandomImageDisplay | Adds a new image display which randomly displays a different image |
AddValueInput | Adds a new Menu value-based item |
Draw | Draw function |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetActiveIndex | Returns the index of the current active menu element |
GetActiveMenuElement | Returns the current active menu element |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetMenuElement | Overloaded. Returns the Menu element at index |
GetTitle | Returns the Name of the current Game Menu |
GetType (inherited from Object) | Gets the Type of the current instance. |
NextMenuElement | Sets the current menu element to the next menu element |
PreviousMenuElement | Sets the current menu element to the previous menu element |
SetDrawMenuTitle | Sets whether the menu is drawn or not |
SetFont | Sets the font for all menu items |
SetMenuOption | Sets the list of options for a particular Menu option item |
SetPosition | Sets the position where the menu will be drawn |
SetTitle | Sets the menu title |
ToString (inherited from Object) | Returns a String that represents the current Object. |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
GameMenu Class | DarkWynter.Engine.Menus Namespace