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Constructor |
![]() | Adds a new Menu image scroller item |
![]() | Overloaded. Adds a new Menu Label item |
![]() | Overloaded. Adds a new menu Button |
![]() | Overloaded. Adds a new Menu Option Item |
![]() | Adds a new image display which randomly displays a different image |
![]() | Adds a new Menu value-based item |
![]() | Draw function |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Returns the index of the current active menu element |
![]() | Returns the current active menu element |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Overloaded. Returns the Menu element at index |
![]() | Returns the Name of the current Game Menu |
![]() | Gets the Type of the current instance. |
![]() | Sets the current menu element to the next menu element |
![]() | Sets the current menu element to the previous menu element |
![]() | Sets whether the menu is drawn or not |
![]() | Sets the font for all menu items |
![]() | Sets the list of options for a particular Menu option item |
![]() | Sets the position where the menu will be drawn |
![]() | Sets the menu title |
![]() | Returns a String that represents the current Object. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
GameMenu Class | DarkWynter.Engine.Menus Namespace