The methods of the GameMenuValueInput class are listed below. For a complete list of GameMenuValueInput class members, see the GameMenuValueInput Members topic.
Decrement | Decrement value of component using predefined increment amount. |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetColor (inherited from GameMenuElement) | Gets the color of the SpriteFont |
GetElementType (inherited from GameMenuElement) | Accessor for element type. |
GetFont (inherited from GameMenuElement) | Gets the element's current font. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetScaleX (inherited from GameMenuElement) | Gets the element's current x scale. |
GetScaleY (inherited from GameMenuElement) | Gets the element's current y scale. |
GetTitle (inherited from GameMenuElement) | Gets the element's title. |
GetType (inherited from Object) | Gets the Type of the current instance. |
GetValue | Get current value of componenet. |
GetValueRatio | Ratio between minumum and maximum value of this component. |
Hide (inherited from GameMenuElement) | Hides this element from view. |
Increment | Increment value of component using predefined increment amount. |
isVisible (inherited from GameMenuElement) | Checks to see if element is currently visible. |
SetColor (inherited from GameMenuElement) | |
SetFont (inherited from GameMenuElement) | Sets the element's current font. |
SetRange | Set range of this componenet. |
SetScale (inherited from GameMenuElement) | Sets the element's scale. |
SetTitle (inherited from GameMenuElement) | Sets the element's title. |
SetValue | Manually set the value of this component. |
Show (inherited from GameMenuElement) | Makes this element visible. |
ToString (inherited from Object) | Returns a String that represents the current Object. |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
GameMenuValueInput Class | DarkWynter.Engine.Menus Namespace