Tesseract Engine Documentation

DarkWynter.Engine.Physics Namespace

Namespace hierarchy

Classes

Class Description
BoundingVolume BoundingVolume Class supports multiple bounding shapes to define an object in physical space. BoundingType is selected during initialization of the object. Collision Checking is handled by passing another Mass's BoundingVolume into the Intersect(BoundingVolume volume) method. No type-specific information is required during collision checks, b/c BoundingVolume handles this internally.
Collision Main class where all of our object collisions are handled place
Mass Mass object associated with all Game Objects