Tesseract Engine Documentation

Bullet Members

Bullet overview

Public Instance Constructors

Bullet Constructor Constructor

Public Instance Fields

_destination (inherited from GameObject) 
animator (inherited from GameObject) Model animator
bulletType Particle-type Enumeration
collisionMultiplier (inherited from GameObject) Defines the scale of damage or health an object bestows.
collisionWithPlayerResponse (inherited from GameObject) Defines what kind of collision response this GameObject should have.
combinedNormalForce (inherited from GameObject) Used in collision; combined velocity and totalForce normal calculation.
combinedTangentialForce (inherited from GameObject) Used in collision; combined velocity and totalForce tangential calculation.
controllerIndex (inherited from GameObject) Index to the game controller associated with this object
currentAnimation (inherited from GameObject) Animation currently running
destinationReached (inherited from GameObject) 
die (inherited from GameObject) Die animation
dissipationTimer Timer used to identify when to recycle the object
gravityNormalComponent (inherited from GameObject) Used in collision; gravity normal calculation.
gravityTangentialComponent (inherited from GameObject) Used in collision; tangential gravity-force calculation.
hasCollided A counter for the number of collisions that have occured
hasCollidedTimer Stopwatch for recycling the object after it has collided
heightDifference (inherited from GameObject) Difference between object height and terrain at it's x/z location. HeightDifference is positive when object is below the terrain.
hurtOwner Boolean check to see if the player was hit by their own bullet
idle (inherited from GameObject) Idle animation
jump (inherited from GameObject) 3D Cue used with jump sound.
localTerrainHeight (inherited from GameObject) Terrain height at object's x/z location.
modelAnimated (inherited from GameObject) Game Object animated or not
normalComponent (inherited from GameObject) Normal component of force calculations.
ownerID ID of the player who fired this bullet
staticObjectValues (inherited from GameObject) Used to pass static instance data to shader (for static objects)
surfaceNormal (inherited from GameObject) Used in collision; surface normal calculation.
tangentialComponent (inherited from GameObject) Tangential component of force calculations.
totalForceNormalComponent (inherited from GameObject) Used in collision; normal totalForce calculation.
totalForceTangentialComponent (inherited from GameObject) Used in collision; tangential totalForce calculation.
velocityNormalComponent (inherited from GameObject) Used in collision; normal velocity-force calculation.
velocityTangentialComponent (inherited from GameObject) Used in collision; tangential velocity-force calculation.
walk (inherited from GameObject) Walk animation

Public Instance Properties

animated (inherited from GameObject) 
bumpTexture (inherited from GameObject) 
destination (inherited from GameObject) 
draw (inherited from GameObject) Draw object
drawAIVision (inherited from GameObject) AI Vision Draw object
drawBoundingVolume (inherited from GameObject) Draw object's bounding volume
grid (inherited from GameObject) 
id (inherited from GameObject) 
isCollectable (inherited from GameObject) Defines if this object is collectable by players.
isKey (inherited from GameObject) Defines if this object is a Key object collected to pass the level.
load (inherited from GameObject) Draw object
mass (inherited from GameObject) Mass object, handles physics of GameObject.
maxScale (inherited from GameObject) 
model (inherited from GameObject) 
name (inherited from GameObject) 
objectModelName (inherited from GameObject) Text identifier for model name.
texture (inherited from GameObject) 
type (inherited from GameObject) 
typeID (inherited from GameObject) 
x (inherited from GameObject) 
z (inherited from GameObject) 

Public Instance Methods

Draw Draw the particle object
Draw_Billboards (inherited from GameObject) Called after Draw method. Allows GameObjects to add Billboards to be drawn. List is cleared each pass, or frame.
DrawAIVision (inherited from GameObject) Draws the model for ai vision
DrawBoundingSphere Function for debugging to compare the size of the bullet with it's bounding volume
Equals (inherited from Object)Determines whether the specified Object is equal to the current Object.
GetHashCode (inherited from Object)Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetObjectHeight (inherited from GameObject) Sets the heightDifference parameter for this GameObject. HeightDifference is positive when object is below the terrain.
GetType (inherited from Object)Gets the Type of the current instance.
Load Load bullet information from XML
Load_Instanced (inherited from GameObject) Load object data from Xml.
LoadModel (inherited from GameObject) Load model data from XML
ObjectCollisionResponse Add Particle specific responses to an object to object collision involving this and collidedObject
PrepAttack (inherited from GameObject) Prepare to fire the particle
Rotate (inherited from GameObject) Method called when the rotation buttons have been pressed
RunController (inherited from GameObject) Runs the appropriate animation on the model
TerrainCollisionResponse Add Particle specific responses to an object to terrain collision involving this
ToString (inherited from Object)Returns a String that represents the current Object.
ToXml (inherited from GameObject) 
Translate (inherited from GameObject) Method called when the motion buttons have been pressed
Update Update

Protected Instance Methods

Finalize (inherited from Object)Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
MemberwiseClone (inherited from Object)Creates a shallow copy of the current Object.

See Also

Bullet Class | DarkWynter.Game.GameObjects Namespace