Tesseract Engine Documentation

Landscape Properties

The properties of the Landscape class are listed below. For a complete list of Landscape class members, see the Landscape Members topic.

Public Instance Properties

animated (inherited from GameObject) 
bumpTexture (inherited from GameObject) 
destination (inherited from GameObject) 
draw (inherited from GameObject) Draw object
drawAIVision (inherited from GameObject) AI Vision Draw object
drawBoundingVolume (inherited from GameObject) Draw object's bounding volume
grid (inherited from GameObject) 
id (inherited from GameObject) 
isCollectable (inherited from GameObject) Defines if this object is collectable by players.
isKey (inherited from GameObject) Defines if this object is a Key object collected to pass the level.
load (inherited from GameObject) Draw object
mass (inherited from GameObject) Mass object, handles physics of GameObject.
maxScale (inherited from GameObject) 
model (inherited from GameObject) 
name (inherited from GameObject) 
objectModelName (inherited from GameObject) Text identifier for model name.
recenteringThreshold 
texture (inherited from GameObject) 
type (inherited from GameObject) 
typeID (inherited from GameObject) 
x (inherited from GameObject) 
z (inherited from GameObject) 

See Also

Landscape Class | DarkWynter.Game.GameObjects Namespace