AssignKillCredit (inherited from Player) | Assign kill credit to responsible player |
Attack (inherited from Player) | Method called when the player detects that an attack/defend has been invoked |
AttackMagnitude (inherited from Player) | Method called when the magnitude button has been pressed |
AttackMode (inherited from Player) | |
AttackModeSwitching (inherited from Player) | Overloaded. Method called when a mode switch event has been triggered |
AttackTemperature (inherited from Player) | Method called when the temperature button has been pressed |
ChangeAttackAmount (inherited from Player) | Method invoked when the attack/defend button is pressed |
ChangeHealth (inherited from Player) | Change the player's health |
ChangeManna (inherited from Player) | Change Manna of Player |
CheckPlayerOnTerrain (inherited from Player) | Check to see if the player is flying or on the ground |
Draw (inherited from Player) | General case draw function |
Draw_Billboards | |
DrawAIVision (inherited from Player) | Draw the player model for AI-Vision pass |
DrawHUD (inherited from Player) | Draw HUD elements |
DrawShield (inherited from Player) | Draw player's shield around the player when it is enabled |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
FPVToggle (inherited from Player) | Toggle First Person View |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetObjectHeight (inherited from GameObject) | Sets the heightDifference parameter for this GameObject. HeightDifference is positive when object is below the terrain. |
GetType (inherited from Object) | Gets the Type of the current instance. |
goToDestination (inherited from AI) | |
gotoLogic (inherited from AI) | |
IsAlive (inherited from Player) | Check if player is alive |
IsHuman (inherited from Player) | Check if this player is a human |
Jump (inherited from Player) | Method called when a jump event has been triggered |
Kill (inherited from Player) | Overloaded. Kill the player |
Load (inherited from AI) | Load stuff from XML |
Load_Instanced (inherited from GameObject) | Load object data from Xml. |
LoadModel (inherited from GameObject) | Load model data from XML |
MoveTowardDirection (inherited from AI) | |
ObjectCollisionResponse | |
PlayerHitByParticle (inherited from Player) | Check if the player was hit by a particle |
PrepAttack (inherited from GameObject) | Prepare to fire the particle |
Rotate (inherited from Player) | Method called when the rotation buttons have been pressed |
RunController (inherited from GameObject) | Runs the appropriate animation on the model |
SetDiffuseAlpha (inherited from Player) | Set player's alpha component |
SetDiffuseBlue (inherited from Player) | Set player's blue component |
SetDiffuseGreen (inherited from Player) | Set player's green component |
SetDiffuseRed (inherited from Player) | Set player's red component |
SetSpawnPoint (inherited from Player) | Set the player's spawn point |
SpawnPlayer (inherited from AI) | Overloaded. Respawn our player |
SpawnPlayer (inherited from Player) | Overloaded. Respawn our player |
TerrainCollisionResponse (inherited from Player) | Add Player specific responses to an object-terrain collision If on the terrain, Player is either in WALK or HOVER mode. Walk mode sets Player to the Terrain height at Player's location in the heightmap Hover mode uses force-based motion |
ToggleMovementType (inherited from Player) | Method called when the movement toggle button has been pressed |
ToString (inherited from Object) | Returns a String that represents the current Object. |
ToXml (inherited from GameObject) | |
Translate (inherited from Player) | Method called when the motion buttons have been pressed |
Update | |
Zoom (inherited from Player) | Method called when the zoom toggle button has been pressed |