Tesseract Engine Documentation

Camera.CameraMode Enumeration

Camera Modes: Free - No Collision; mainly for development. FirstPerson - See through the eyes of the character. ThirdPerson - Follow character from a fixed distance. Fixed - Camera position remains constant. Spline - Camera moves from one point to another over time.

public enum Camera.CameraMode

Members

Member Name Description
FirstPerson 
ThirdPerson 
FixedPosition 

Requirements

Namespace: DarkWynter.Stream

Assembly: DWStream (in DWStream.dll)

See Also

DarkWynter.Stream Namespace