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Overloaded. Initializes a new instance of the Draw class. |
![]() | Tells the GPU how to format the streams for instancing Uses the Fog, Binormal, Tangent and Depth fields of the stream |
![]() | Tells the GPU how to format the streams for instancing Used for instanced animation |
![]() | Model animator used by this GameObject. |
![]() | Usage of the draw object |
![]() | Needed to fix the rotation caused to animated models |
![]() | Instance data (Fog, Binormal, Tangent, Depth) Used for GameObject instancing |
![]() | Location and orientation matrix passed to shaders. |
![]() | Model used by this GameObject. |
![]() | Shader technique to use |
![]() | Textures associated with this object. |
![]() | Buffer to store vertices |
![]() | Vertex Declaration. |
![]() | Base draw function which calls the required functions depending on the draw method of this object |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Returns a String that represents the current Object. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
Draw Class | DarkWynter.Stream Namespace