Tesseract Engine Documentation

GpuVariable.SetSubTexData Method 

Adds a property to texture while it is in use. Used by attack methods.

public virtual void SetSubTexData(
   Int32 startIndex,
   Int32 count
);

Parameters

startIndex
Location in properties list to begin adding data to texture.
count
Number of properties to add from list.

See Also

GpuVariable Class | DarkWynter.Stream.PhysicsGpu Namespace