Tesseract Engine Documentation

GpuVariable.SwapBuffers Method 

Swap the read and write textures. This is required b/c the gpu does not guarentee that we can read and write to the same texture in the same pass.

public void SwapBuffers();

Implements

GpuVariableInterface.

See Also

GpuVariable Class | DarkWynter.Stream.PhysicsGpu Namespace