Tesseract Engine Documentation

GpuVariable._depthBuff Property

Needed in case the game window resolution is less than the spatial map resolution. If this is the case, the original depth buffer used with the game window also needs to be swapped when we run our update pass

public DepthStencilBuffer _depthBuff {get; set;}

See Also

GpuVariable Class | DarkWynter.Stream.PhysicsGpu Namespace