![]() ![]() | Resets all the player viewports based on the number of players currently in-game |
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Constructor |
![]() | Draw HUD delegate |
![]() | Draw Object Library delegate |
![]() | Draw Sprites delegate |
![]() | Used in Menu System |
![]() | Set up for 1280 or 1024 Resolution. Supports both 4:3 and Widescreen format |
![]() | Set up the best settings for Window and ViewPort |
![]() | Reset rendering options to support 3D drawing. |
![]() | Render to the render target once for each user's viewport calling ObjectLibrary's draw functions and at the same time render the depth buffer to another render target |
![]() | Determines whether the specified Object is equal to the current Object. |
![]() | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
![]() | Gets the Type of the current instance. |
![]() | Returns a String that represents the current Object. |
![]() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
![]() | Creates a shallow copy of the current Object. |
Renderer Class | DarkWynter.Stream Namespace