![]() ResetViewports | Resets all the player viewports based on the number of players currently in-game |
Renderer Constructor
|
Constructor |
drawHUD | Draw HUD delegate |
drawObjectLibrary | Draw Object Library delegate |
drawSprites | Draw Sprites delegate |
spriteBatch | Used in Menu System |
AutoDetectResolution | Set up for 1280 or 1024 Resolution. Supports both 4:3 and Widescreen format |
AutoDetectWindowAndDefaultViewport | Set up the best settings for Window and ViewPort |
DisableSpriteBatches | Reset rendering options to support 3D drawing. |
Draw | Render to the render target once for each user's viewport calling ObjectLibrary's draw functions and at the same time render the depth buffer to another render target |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
ToString (inherited from Object) | Returns a String that represents the current Object. |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
Renderer Class | DarkWynter.Stream Namespace