Tesseract Engine Documentation

ShaderParameters.DrawFX Members

ShaderParameters.DrawFX overview

Public Static Fields

blendTexturePosition1 X spinner used in FlickerFlame Technique
blendTexturePosition2 Z spinner used in FlickerFlame Technique
bumpTexture1 Bump Texture 1 shader location.
bumpTexture2 Bump Texture 2 shader location.
bumpTexture3 Bump Texture 3 shader location.
bumpTexture4 Bump Texture 4 shader location.
bumpTexture5 Bump Texture 5 shader location.
bumpTexture6 Bump Texture 6 shader location.
CurrentPosition Current Position shader location
effect Draw effects file (HLSL)
EyePostion Eye Position based on the inverse of the View matrix
fogEnd Fog end distance
fogStart Fog start distance
heightMapTexture Terrain HeightMap Texture shader location.
lightAmbient0 Ambient color of light 0.
lightAmbient1 Ambient color of light 1.
lightDiffuse0 Diffuse color of light 0.
lightDiffuse1 Diffuse color of light 1.
lightPosition0 Position of light 0.
lightPosition1 Position of light 1.
lightSpecular0 Specular color of light 0.
lightSpecular1 Specular color of light 1.
mapSizeXScaleFactor The size of the board. Calculated as [Terrain Scale Factor * Vertex Map Size]
materialDiffuse Diffuse color of object's material.
materialSpecular Specular color of object's material.
minimumValue Minimum value of numerical vavlues for gpgpu physics.
modelTexture1 First texture to be used in multi-texturing
modelTexture2 Model Texture 2 shader location.
modelTexture3 Model Texture 3 shader location.
modelTexture4 Model Texture 4 shader location.
modelTexture5 Model Texture 5 shader location.
modelTexture6 Model Texture 6 shader location.
numberOfPlayers Number of players in the game.
particleEnergyValue Energy state of particle being drawn.
PlaneRayIntersectionPoint Intersecting point between terrainMod lookAt ray, and the terrain it intersects.
playerIndex Stores the current player's index for AI vision
playerIsDead Boolean Player is Dead, indicating playerDead shader should activate.
playerPosition Location of Current Player on the board during shader pass.
scaleRange Range between minimum and maximum numerical values for gpgpu physics.
screenSaverTime Time delay for screen saver activation
shininess Shininess of object being drawn.
terrainBarrierWallHeight
terrainMapSize
terrainModEnabled Terrain Mod enabled/disabled
TerrainModRange Range at which terrainMod will work.
terrainModTexture TerrainMod Texture shader location.
terrainNormalMapTexture Terrain Normal Map Texture shader location.
terrainScaleFactor Scaling factor of the terrain
ViewProj View Projection Matrix of Player.
World World Transformation Matrix of object being drawn.
worldMaxY Maximum Y value of the terrain
worldMinY Minimum Y value of the terrain

Public Instance Methods

Equals (inherited from ValueType)Indicates whether this instance and a specified object are equal.
GetHashCode (inherited from ValueType)Returns the hash code for this instance.
GetType (inherited from Object)Gets the Type of the current instance.
ToString (inherited from ValueType)Returns the fully qualified type name of this instance.

See Also

ShaderParameters.DrawFX Structure | DarkWynter.Stream Namespace