ShaderParameters.DrawFX overview
![]() ![]() | X spinner used in FlickerFlame Technique |
![]() ![]() | Z spinner used in FlickerFlame Technique |
![]() ![]() | Bump Texture 1 shader location. |
![]() ![]() | Bump Texture 2 shader location. |
![]() ![]() | Bump Texture 3 shader location. |
![]() ![]() | Bump Texture 4 shader location. |
![]() ![]() | Bump Texture 5 shader location. |
![]() ![]() | Bump Texture 6 shader location. |
![]() ![]() | Current Position shader location |
![]() ![]() | Draw effects file (HLSL) |
![]() ![]() | Eye Position based on the inverse of the View matrix |
![]() ![]() | Fog end distance |
![]() ![]() | Fog start distance |
![]() ![]() | Terrain HeightMap Texture shader location. |
![]() ![]() | Ambient color of light 0. |
![]() ![]() | Ambient color of light 1. |
![]() ![]() | Diffuse color of light 0. |
![]() ![]() | Diffuse color of light 1. |
![]() ![]() | Position of light 0. |
![]() ![]() | Position of light 1. |
![]() ![]() | Specular color of light 0. |
![]() ![]() | Specular color of light 1. |
![]() ![]() | The size of the board. Calculated as [Terrain Scale Factor * Vertex Map Size] |
![]() ![]() | Diffuse color of object's material. |
![]() ![]() | Specular color of object's material. |
![]() ![]() | Minimum value of numerical vavlues for gpgpu physics. |
![]() ![]() | First texture to be used in multi-texturing |
![]() ![]() | Model Texture 2 shader location. |
![]() ![]() | Model Texture 3 shader location. |
![]() ![]() | Model Texture 4 shader location. |
![]() ![]() | Model Texture 5 shader location. |
![]() ![]() | Model Texture 6 shader location. |
![]() ![]() | Number of players in the game. |
![]() ![]() | Energy state of particle being drawn. |
![]() ![]() | Intersecting point between terrainMod lookAt ray, and the terrain it intersects. |
![]() ![]() | Stores the current player's index for AI vision |
![]() ![]() | Boolean Player is Dead, indicating playerDead shader should activate. |
![]() ![]() | Location of Current Player on the board during shader pass. |
![]() ![]() | Range between minimum and maximum numerical values for gpgpu physics. |
![]() ![]() | Time delay for screen saver activation |
![]() ![]() | Shininess of object being drawn. |
![]() ![]() | |
![]() ![]() | |
![]() ![]() | Terrain Mod enabled/disabled |
![]() ![]() | Range at which terrainMod will work. |
![]() ![]() | TerrainMod Texture shader location. |
![]() ![]() | Terrain Normal Map Texture shader location. |
![]() ![]() | Scaling factor of the terrain |
![]() ![]() | View Projection Matrix of Player. |
![]() ![]() | World Transformation Matrix of object being drawn. |
![]() ![]() | Maximum Y value of the terrain |
![]() ![]() | Minimum Y value of the terrain |
![]() | Indicates whether this instance and a specified object are equal. |
![]() | Returns the hash code for this instance. |
![]() | Gets the Type of the current instance. |
![]() | Returns the fully qualified type name of this instance. |
ShaderParameters.DrawFX Structure | DarkWynter.Stream Namespace