ShaderParameters.DrawFX overview
![]() blendTexturePosition1 | X spinner used in FlickerFlame Technique |
![]() blendTexturePosition2 | Z spinner used in FlickerFlame Technique |
![]() bumpTexture1 | Bump Texture 1 shader location. |
![]() bumpTexture2 | Bump Texture 2 shader location. |
![]() bumpTexture3 | Bump Texture 3 shader location. |
![]() bumpTexture4 | Bump Texture 4 shader location. |
![]() bumpTexture5 | Bump Texture 5 shader location. |
![]() bumpTexture6 | Bump Texture 6 shader location. |
![]() CurrentPosition | Current Position shader location |
![]() effect | Draw effects file (HLSL) |
![]() EyePostion | Eye Position based on the inverse of the View matrix |
![]() fogEnd | Fog end distance |
![]() fogStart | Fog start distance |
![]() heightMapTexture | Terrain HeightMap Texture shader location. |
![]() lightAmbient0 | Ambient color of light 0. |
![]() lightAmbient1 | Ambient color of light 1. |
![]() lightDiffuse0 | Diffuse color of light 0. |
![]() lightDiffuse1 | Diffuse color of light 1. |
![]() lightPosition0 | Position of light 0. |
![]() lightPosition1 | Position of light 1. |
![]() lightSpecular0 | Specular color of light 0. |
![]() lightSpecular1 | Specular color of light 1. |
![]() mapSizeXScaleFactor | The size of the board. Calculated as [Terrain Scale Factor * Vertex Map Size] |
![]() materialDiffuse | Diffuse color of object's material. |
![]() materialSpecular | Specular color of object's material. |
![]() minimumValue | Minimum value of numerical vavlues for gpgpu physics. |
![]() modelTexture1 | First texture to be used in multi-texturing |
![]() modelTexture2 | Model Texture 2 shader location. |
![]() modelTexture3 | Model Texture 3 shader location. |
![]() modelTexture4 | Model Texture 4 shader location. |
![]() modelTexture5 | Model Texture 5 shader location. |
![]() modelTexture6 | Model Texture 6 shader location. |
![]() numberOfPlayers | Number of players in the game. |
![]() particleEnergyValue | Energy state of particle being drawn. |
![]() PlaneRayIntersectionPoint | Intersecting point between terrainMod lookAt ray, and the terrain it intersects. |
![]() playerIndex | Stores the current player's index for AI vision |
![]() playerIsDead | Boolean Player is Dead, indicating playerDead shader should activate. |
![]() playerPosition | Location of Current Player on the board during shader pass. |
![]() scaleRange | Range between minimum and maximum numerical values for gpgpu physics. |
![]() screenSaverTime | Time delay for screen saver activation |
![]() shininess | Shininess of object being drawn. |
![]() terrainBarrierWallHeight | |
![]() terrainMapSize | |
![]() terrainModEnabled | Terrain Mod enabled/disabled |
![]() TerrainModRange | Range at which terrainMod will work. |
![]() terrainModTexture | TerrainMod Texture shader location. |
![]() terrainNormalMapTexture | Terrain Normal Map Texture shader location. |
![]() terrainScaleFactor | Scaling factor of the terrain |
![]() ViewProj | View Projection Matrix of Player. |
![]() World | World Transformation Matrix of object being drawn. |
![]() worldMaxY | Maximum Y value of the terrain |
![]() worldMinY | Minimum Y value of the terrain |
Equals (inherited from ValueType) | Indicates whether this instance and a specified object are equal. |
GetHashCode (inherited from ValueType) | Returns the hash code for this instance. |
GetType (inherited from Object) | Gets the Type of the current instance. |
ToString (inherited from ValueType) | Returns the fully qualified type name of this instance. |
ShaderParameters.DrawFX Structure | DarkWynter.Stream Namespace