ShaderParameters.UpdateFX overview
![]() ![]() | - Acceleration - |
![]() ![]() | Minimum Y value in current position |
![]() ![]() | Y range in current position |
![]() ![]() | - Position - |
![]() ![]() | Time elapsed between frames |
![]() ![]() | - Dummy - |
![]() ![]() | Update effects file (HLSL) |
![]() ![]() | Scale used on GPU objects |
![]() ![]() | Amount of Gravity on current level |
![]() ![]() | Index value of the current Indexed Pass |
![]() ![]() | Inverse of the Spatial Map height |
![]() ![]() | Inverse of the Spatial Map Width |
![]() ![]() | - LastPosition - |
![]() ![]() | - LocationMap - |
![]() ![]() | Object 1's mass value |
![]() ![]() | - Mass - |
![]() ![]() | Object 1's current positiong |
![]() ![]() | Object 1's velocity |
![]() ![]() | Normal component for collision calculations |
![]() ![]() | Normal force after collision |
![]() ![]() | Current player's position |
![]() ![]() | - Radius - |
![]() ![]() | - Rotation - |
![]() ![]() | - Scale - |
![]() ![]() | Minimum Y value for terrain |
![]() ![]() | Y range for terrain |
![]() ![]() | - TerrainHeightMap - |
![]() ![]() | - TerrainNormalMap - |
![]() ![]() | - TotalForce - |
![]() ![]() | - Velocity - |
![]() ![]() | ViewProjection Matrix |
![]() ![]() | - WindMap - |
![]() ![]() | World Matrix |
![]() ![]() | Inverse Transpose of the World matrix |
![]() | Indicates whether this instance and a specified object are equal. |
![]() | Returns the hash code for this instance. |
![]() | Gets the Type of the current instance. |
![]() | Returns the fully qualified type name of this instance. |
ShaderParameters.UpdateFX Structure | DarkWynter.Stream Namespace