Used to pass instance data to shaders through existing gpu pipelines. World matrix values are stored as follows: Fog = World.M11, World.M12, World.M13, World.M14 Binormal = World.M21, World.M22, World.M23, World.M24 Tangent = World.M31, World.M32, World.M33, World.M34 Depth = World.M41, World.M42, World.M43, World.M44
For a list of all members of this type, see VertexFogBinormalTangentDepth Members.
System.Object
ValueType
VertexFogBinormalTangentDepth
Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.
Namespace: DarkWynter.Stream
Assembly: DWStream (in DWStream.dll)
VertexFogBinormalTangentDepth Members | DarkWynter.Stream Namespace