Tesseract Engine Documentation

VertexFogBinormalTangentDepth Structure

Used to pass instance data to shaders through existing gpu pipelines. World matrix values are stored as follows: Fog = World.M11, World.M12, World.M13, World.M14 Binormal = World.M21, World.M22, World.M23, World.M24 Tangent = World.M31, World.M32, World.M33, World.M34 Depth = World.M41, World.M42, World.M43, World.M44

For a list of all members of this type, see VertexFogBinormalTangentDepth Members.

System.Object
   ValueType
      VertexFogBinormalTangentDepth

public struct VertexFogBinormalTangentDepth

Thread Safety

Public static (Shared in Visual Basic) members of this type are safe for multithreaded operations. Instance members are not guaranteed to be thread-safe.

Requirements

Namespace: DarkWynter.Stream

Assembly: DWStream (in DWStream.dll)

See Also

VertexFogBinormalTangentDepth Members | DarkWynter.Stream Namespace