Game todo stuff: 6/3/07 - Cycle through elements instead of toggle - H - Preset intervals for the D-pad interface - H - Move D-pad HUD to right side? - H - Hit shader - H - Kill info - P/A - Spawn delay - P [done] - 3D Sound - J - Optimize lookup map and objlib - P/A/H - Ambient temperature - P - Lush environment - H - Animation/Models stuff - A - more AI work - P/A/H - Story delivery - A 6/12/07 Improve menus - A New props - H/A Fix damage calculation equation (use temperature and velocity) [almost done] - P Fix particle combining issues (boulders) [almost there] - PHA Energy Beam - P Particle mass range should depend on element selected - H Adjust min/max particle size - H Analog sensitivity adjustment (maybe add a slider for adjusting it?) - P/H AI names - A Credits screen - A //Create a particle map for dropping particles into the game from the start - //Seperate Mass/Temp sliders and specialize them per attack Tweak level design - A/H/P