// Major Milestones =============================== madgamer: I think we need to finalize our attacks a bit more.. add fire back and maybe do some combo attacks combining elements was a huge part of our pitch that and state changes.. maybe thats an easier goal since its already coded in we just need to change the look of things that change states Jason: Terrain Tiling In my mind, the board size is still way to small compared with how we want to play the game... With a larger board, we can create different areas of the board using large landform barriers. I deem it a high one along with cleaning up props (lower poly and lots more of it). subhir: I think a simpler way of taking care of scaling issues is to drop the scale of everything we have right now (other than terrain) like physics, gravity, models and i think ui is something we should get together and work on... its something that everyone has different opinions about and we need to consolidate them Also i seriously think either P or one of us needs to spend some time on the AI... I don't thing Dr Y would be very happy if (all of us having taken his AI course) had poor ai in our game subhir: we also need to set out goals... are we doing this game for the course? for the competition? for DarkWynter? and based on that set our priorities // Get rid of these =============================== grass modification playerhole shader move rtt code 10 more heightmaps no scaling of AOEs in basic effect (kill basic effect) animations black screen if controller 1 is turned off???? terrain clipping issues (i think thats done) Min/Max velocity (done) PC controls update HD textures wind particle dissipation shimmer shader for fire // Group Assignment =============================== 360 lag element combos scenegraph models j concept; amanda generates; hunter textures; bump-mapping and Shadow mapping? jason and hunter aoes jason; hunter doing some fragment work texture n shader transitions for particle state changes jason and hunter save heightmaps to file jason and priyesh anti-burn jason and priyesh ui - rotating terrain jason subhir ui - rotating char jason priyesh hud upgrades hunter and priyesh game screen backgrounds amanda and jason slider bar widget priyesh (reuse for d-pad if possible) AI - enhanced sighting Jason, Priyesh, Subhir // Individual Assignements =============================== finalize all code license.txt docs particle-particle adhesions cohesion multi-threading state change damage ( apply heat collision ) ui cut-scene music model dimensions in xml 10 heightmaps AI movement problems (may have been fixed) // Postponed Assignements =============================== xmls comments global mass list