<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>ElementalGame</RootNamespace>
    <AssemblyName>ElementalGame</AssemblyName>
    <XnaFrameworkVersion>v3.0</XnaFrameworkVersion>
    <ApplicationIcon>septaSoul.ico</ApplicationIcon>
    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
    <ContentRootDirectory>.</ContentRootDirectory>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
    <XnaPlatform>Windows</XnaPlatform>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <XnaPlatform>Windows</XnaPlatform>
  </PropertyGroup>
  <ItemGroup>
    <Compile Include="GamePicture.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>GamePicture</Name>
    </Compile>
    <Compile Include="Shaders\ElementalGPU.fx">
      <Importer>EffectImporter</Importer>
      <Processor>EffectProcessor</Processor>
      <Name>ElementalGPU</Name>
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </Compile>
    <Compile Include="_fonts\ComicSansMS.spritefont">
      <Importer>FontDescriptionImporter</Importer>
      <Processor>FontDescriptionProcessor</Processor>
      <Name>ComicSansMS</Name>
    </Compile>
    <Compile Include="GameObjects\HeightMaps\Air.dds">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>Air</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="GameObjects\HeightMaps\AIRTWO.dds">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>AIRTWO</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="GameObjects\HeightMaps\FireLevel2.dds">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>FireLevel2</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
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    <Compile Include="GameObjects\HeightMaps\ice.dds">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>ice</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
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    <Compile Include="GameObjects\HeightMaps\AIRTWO_normal.dds">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>AIRTWO_normal</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="GameObjects\HeightMaps\Air_normal.dds">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>Air_normal</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
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    <Compile Include="GameObjects\HeightMaps\FireLevel2_normal.dds">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>FireLevel2_normal</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
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    <Compile Include="GameObjects\HeightMaps\ice_normal.dds">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>ice_normal</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_models\GenericCube.x">
      <Importer>XImporter</Importer>
      <Processor>TriangleStripModelProcessor</Processor>
      <Name>GenericCube</Name>
    </Compile>
    <Compile Include="_models\GenericCylinder.x">
      <Importer>XImporter</Importer>
      <Processor>TriangleStripModelProcessor</Processor>
      <Name>GenericCylinder</Name>
    </Compile>
    <Compile Include="_models\GenericPyramid.x">
      <Importer>XImporter</Importer>
      <Processor>TriangleStripModelProcessor</Processor>
      <Name>GenericPyramid</Name>
    </Compile>
    <Compile Include="_models\GenericQuad.x">
      <Importer>XImporter</Importer>
      <Processor>TriangleStripModelProcessor</Processor>
      <Name>GenericQuad</Name>
    </Compile>
    <Compile Include="_models\GenericSphere.x">
      <Importer>XImporter</Importer>
      <Processor>TriangleStripModelProcessor</Processor>
      <Name>GenericSphere</Name>
    </Compile>
    <Compile Include="_models\GenericTriangle.x">
      <Importer>XImporter</Importer>
      <Processor>TriangleStripModelProcessor</Processor>
      <Name>GenericTriangle</Name>
    </Compile>
    <Compile Include="_models\TerrainMesh2.x">
      <Importer>XImporter</Importer>
      <Processor>TriangleStripModelProcessor</Processor>
      <Name>TerrainMesh2</Name>
    </Compile>
    <Compile Include="_models\boulder4.x">
      <Importer>XImporter</Importer>
      <Processor>TriangleStripModelProcessor</Processor>
      <Name>boulder4</Name>
    </Compile>
    <Compile Include="_fonts\Arial.spritefont">
      <Importer>FontDescriptionImporter</Importer>
      <Processor>FontDescriptionProcessor</Processor>
      <Name>Arial</Name>
    </Compile>
    <Compile Include="_models\boulderHighPoly.x">
      <Importer>XImporter</Importer>
      <Processor>TriangleStripModelProcessor</Processor>
      <Name>boulderHighPoly</Name>
    </Compile>
    <Compile Include="_models\Shield.x">
      <Importer>XImporter</Importer>
      <Processor>ModelProcessor</Processor>
      <Name>Shield</Name>
    </Compile>
    <Compile Include="_models\skySphere.x">
      <Importer>XImporter</Importer>
      <Processor>ModelProcessor</Processor>
      <Name>skySphere</Name>
    </Compile>
    <Compile Include="_models\tree1_max.x">
      <Importer>XImporter</Importer>
      <Processor>TriangleStripModelProcessor</Processor>
      <Name>tree1_max</Name>
    </Compile>
    <Compile Include="_models\tree2_max.x">
      <Importer>XImporter</Importer>
      <Processor>TriangleStripModelProcessor</Processor>
      <Name>tree2_max</Name>
    </Compile>
    <Compile Include="_models\tree3_max.x">
      <Importer>XImporter</Importer>
      <Processor>TriangleStripModelProcessor</Processor>
      <Name>tree3_max</Name>
    </Compile>
    <Compile Include="_models\tree_max.x">
      <Importer>XImporter</Importer>
      <Processor>TriangleStripModelProcessor</Processor>
      <Name>tree_max</Name>
    </Compile>
    <Compile Include="_textures\adams.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>adams</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\adams_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>adams_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\AirParticleCold.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>AirParticleCold</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\AirParticleCold_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>AirParticleCold_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\AirParticleFire.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>AirParticleFire</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\AirParticleFire_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>AirParticleFire_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\arrow.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>arrow</Name>
    </Compile>
    <Compile Include="_textures\boulderLowPoly.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>boulderLowPoly</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\boulderLowPoly1.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>boulderLowPoly1</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\boulderLowPoly2.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>boulderLowPoly2</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\boulderLowPoly3.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>boulderLowPoly3</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\boulderLowPoly4.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>boulderLowPoly4</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\boulderLowPoly_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>boulderLowPoly_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\bradberry.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>bradberry</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\bradberry_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>bradberry_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\card.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>card</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\card_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>card_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\chart1.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>chart1</Name>
    </Compile>
    <Compile Include="_textures\chart2.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>chart2</Name>
    </Compile>
    <Compile Include="_textures\chart3.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>chart3</Name>
    </Compile>
    <Compile Include="_textures\chart4.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>chart4</Name>
    </Compile>
    <Compile Include="_textures\chart5.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>chart5</Name>
    </Compile>
    <Compile Include="_textures\chart6.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>chart6</Name>
    </Compile>
    <Compile Include="_textures\chart7.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>chart7</Name>
    </Compile>
    <Compile Include="_textures\chart8.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>chart8</Name>
    </Compile>
    <Compile Include="_textures\confirmquit.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>confirmquit</Name>
    </Compile>
    <Compile Include="_textures\DesertMod.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>DesertMod</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\DesertMod_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>DesertMod_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\DMatch.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>DMatch</Name>
    </Compile>
    <Compile Include="_textures\DPAD_Glyph.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>DPAD_Glyph</Name>
    </Compile>
    <Compile Include="_textures\DPAD_Target.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>DPAD_Target</Name>
    </Compile>
    <Compile Include="_textures\earthNew.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>earthNew</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\earthNew_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>earthNew_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\EarthParticleFrozen.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>EarthParticleFrozen</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\EarthParticleFrozen_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>EarthParticleFrozen_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\EarthParticleLava.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>EarthParticleLava</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\EarthParticleLava_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>EarthParticleLava_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\file1.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>file1</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\file1_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>file1_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\Fire Level_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>Fire Level_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\Fire Level_bump_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>Fire Level_bump_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\FireLavaBase.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>FireLavaBase</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\FireLavaBase2.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>FireLavaBase2</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\FireLavaBase2_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>FireLavaBase2_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\FireLavaBase3.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>FireLavaBase3</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\FireLavaBase3_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>FireLavaBase3_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\FireLavaBase_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>FireLavaBase_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\FireObsidianMod.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>FireObsidianMod</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\FireObsidianMod_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>FireObsidianMod_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\gillian.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>gillian</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\gillian_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>gillian_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\Granite.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>Granite</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\Granite2.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>Granite2</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\Granite2_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>Granite2_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\Granite_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>Granite_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\GrassandDirt.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>GrassandDirt</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\GrassandDirt_Bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>GrassandDirt_Bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\GSAir.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>GSAir</Name>
    </Compile>
    <Compile Include="_textures\GSAirNeg.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>GSAirNeg</Name>
    </Compile>
    <Compile Include="_textures\GSEarth.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>GSEarth</Name>
    </Compile>
    <Compile Include="_textures\GSEarthNeg.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>GSEarthNeg</Name>
    </Compile>
    <Compile Include="_textures\GSFire.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>GSFire</Name>
    </Compile>
    <Compile Include="_textures\GSFireNeg.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>GSFireNeg</Name>
    </Compile>
    <Compile Include="_textures\GSWater.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>GSWater</Name>
    </Compile>
    <Compile Include="_textures\GSWaterNeg.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>GSWaterNeg</Name>
    </Compile>
    <Compile Include="_textures\Health.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>Health</Name>
    </Compile>
    <Compile Include="_textures\ice.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>ice</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\ice2.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>ice2</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\ice2_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>ice2_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\ice_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>ice_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\LeafyPlant1.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>LeafyPlant1</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\LeafyPlant1_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>LeafyPlant1_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\Leaves2Flowers.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>Leaves2Flowers</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\Leaves2Flowers_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>Leaves2Flowers_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\LMStanding.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>LMStanding</Name>
    </Compile>
    <Compile Include="_textures\Loading.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>Loading</Name>
    </Compile>
    <Compile Include="_textures\locationMap_DesertLevel.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>locationMap_DesertLevel</Name>
    </Compile>
    <Compile Include="_textures\locationMap_Wind.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>locationMap_Wind</Name>
    </Compile>
    <Compile Include="_textures\Manna.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>Manna</Name>
    </Compile>
    <Compile Include="_textures\nolan.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>nolan</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\nolan_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>nolan_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\orwels.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>orwels</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\orwels_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>orwels_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\patient1.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>patient1</Name>
    </Compile>
    <Compile Include="_textures\PlayerSelection.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>PlayerSelection</Name>
    </Compile>
    <Compile Include="_textures\plunger.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>plunger</Name>
    </Compile>
    <Compile Include="_textures\poe.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>poe</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\poe_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>poe_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\quadGrassFire.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>quadGrassFire</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\quadGrassFire_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>quadGrassFire_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\quadMap.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>quadMap</Name>
    </Compile>
    <Compile Include="_textures\rockMap.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>rockMap</Name>
    </Compile>
    <Compile Include="_textures\RockQuartz.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>RockQuartz</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\RockQuartz_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>RockQuartz_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\SaltFlats.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>SaltFlats</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\SaltFlats_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>SaltFlats_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\shrub.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>shrub</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\shrub_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>shrub_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\SkyBigMoon.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>SkyBigMoon</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\SkyBigMoon_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>SkyBigMoon_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\SkyBigSun.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>SkyBigSun</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\SkyBigSun_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>SkyBigSun_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\SkyTwoMoons.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>SkyTwoMoons</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\SkyTwoMoons_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>SkyTwoMoons_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\Sorry.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>Sorry</Name>
    </Compile>
    <Compile Include="_textures\Survival.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>Survival</Name>
    </Compile>
    <Compile Include="_textures\syringe.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>syringe</Name>
    </Compile>
    <Compile Include="_textures\TallGrass.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>TallGrass</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\TallGrass_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>TallGrass_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\target.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>target</Name>
    </Compile>
    <Compile Include="_textures\TerrainModArea.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>TerrainModArea</Name>
    </Compile>
    <Compile Include="_textures\TitleScreen.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>TitleScreen</Name>
    </Compile>
    <Compile Include="_textures\TitleScreen_wide.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>TitleScreen_wide</Name>
    </Compile>
    <Compile Include="_textures\tree1EarthTex.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>tree1EarthTex</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\tree1EarthTex_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>tree1EarthTex_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\tree1FireTex.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>tree1FireTex</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\tree1FireTex_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>tree1FireTex_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\tree1IceTex.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>tree1IceTex</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\tree1IceTex_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>tree1IceTex_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\tree2EarthTex.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>tree2EarthTex</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\tree2EarthTex_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>tree2EarthTex_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\tree2FireTex.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>tree2FireTex</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\tree2FireTex_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>tree2FireTex_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\tree2IceTex.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>tree2IceTex</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\tree2IceTex_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>tree2IceTex_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\tree3EarthTex.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>tree3EarthTex</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\tree3EarthTex_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>tree3EarthTex_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\tree3FireTex.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>tree3FireTex</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\tree3FireTex_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>tree3FireTex_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\tree3IceTex.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>tree3IceTex</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\tree3IceTex_bump.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Name>tree3IceTex_bump</Name>
      <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps>
      <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
      <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
    </Compile>
    <Compile Include="_textures\treeMap.png">
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
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  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
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    </VisualStudio>
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</Project>