<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5"> <PropertyGroup> <ProjectGuid>{1AB59EC0-1C9F-49C7-B581-F0E32E127AA8}</ProjectGuid> <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">x86</Platform> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>ElementalGame</RootNamespace> <AssemblyName>ElementalGame</AssemblyName> <XnaFrameworkVersion>v3.0</XnaFrameworkVersion> <ApplicationIcon>septaSoul.ico</ApplicationIcon> <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath> <ContentRootDirectory>.</ContentRootDirectory> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> <XnaPlatform>Windows</XnaPlatform> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> <XnaPlatform>Windows</XnaPlatform> </PropertyGroup> <ItemGroup> <Compile Include="GamePicture.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>GamePicture</Name> </Compile> <Compile Include="Shaders\ElementalGPU.fx"> <Importer>EffectImporter</Importer> <Processor>EffectProcessor</Processor> <Name>ElementalGPU</Name> <CopyToOutputDirectory>Always</CopyToOutputDirectory> </Compile> <Compile Include="_fonts\ComicSansMS.spritefont"> <Importer>FontDescriptionImporter</Importer> <Processor>FontDescriptionProcessor</Processor> <Name>ComicSansMS</Name> </Compile> <Compile Include="GameObjects\HeightMaps\Air.dds"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>Air</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="GameObjects\HeightMaps\AIRTWO.dds"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>AIRTWO</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="GameObjects\HeightMaps\FireLevel2.dds"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>FireLevel2</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="GameObjects\HeightMaps\ice.dds"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>ice</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="GameObjects\HeightMaps\AIRTWO_normal.dds"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>AIRTWO_normal</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="GameObjects\HeightMaps\Air_normal.dds"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>Air_normal</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="GameObjects\HeightMaps\FireLevel2_normal.dds"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>FireLevel2_normal</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="GameObjects\HeightMaps\ice_normal.dds"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>ice_normal</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_models\GenericCube.x"> <Importer>XImporter</Importer> <Processor>TriangleStripModelProcessor</Processor> <Name>GenericCube</Name> </Compile> <Compile Include="_models\GenericCylinder.x"> <Importer>XImporter</Importer> <Processor>TriangleStripModelProcessor</Processor> <Name>GenericCylinder</Name> </Compile> <Compile Include="_models\GenericPyramid.x"> <Importer>XImporter</Importer> <Processor>TriangleStripModelProcessor</Processor> <Name>GenericPyramid</Name> </Compile> <Compile Include="_models\GenericQuad.x"> <Importer>XImporter</Importer> <Processor>TriangleStripModelProcessor</Processor> <Name>GenericQuad</Name> </Compile> <Compile Include="_models\GenericSphere.x"> <Importer>XImporter</Importer> <Processor>TriangleStripModelProcessor</Processor> <Name>GenericSphere</Name> </Compile> <Compile Include="_models\GenericTriangle.x"> <Importer>XImporter</Importer> <Processor>TriangleStripModelProcessor</Processor> <Name>GenericTriangle</Name> </Compile> <Compile Include="_models\TerrainMesh2.x"> <Importer>XImporter</Importer> <Processor>TriangleStripModelProcessor</Processor> <Name>TerrainMesh2</Name> </Compile> <Compile Include="_models\boulder4.x"> <Importer>XImporter</Importer> <Processor>TriangleStripModelProcessor</Processor> <Name>boulder4</Name> </Compile> <Compile Include="_fonts\Arial.spritefont"> <Importer>FontDescriptionImporter</Importer> <Processor>FontDescriptionProcessor</Processor> <Name>Arial</Name> </Compile> <Compile Include="_models\boulderHighPoly.x"> <Importer>XImporter</Importer> <Processor>TriangleStripModelProcessor</Processor> <Name>boulderHighPoly</Name> </Compile> <Compile Include="_models\Shield.x"> <Importer>XImporter</Importer> <Processor>ModelProcessor</Processor> <Name>Shield</Name> </Compile> <Compile Include="_models\skySphere.x"> <Importer>XImporter</Importer> <Processor>ModelProcessor</Processor> <Name>skySphere</Name> </Compile> <Compile Include="_models\tree1_max.x"> <Importer>XImporter</Importer> <Processor>TriangleStripModelProcessor</Processor> <Name>tree1_max</Name> </Compile> <Compile Include="_models\tree2_max.x"> <Importer>XImporter</Importer> <Processor>TriangleStripModelProcessor</Processor> <Name>tree2_max</Name> </Compile> <Compile Include="_models\tree3_max.x"> <Importer>XImporter</Importer> <Processor>TriangleStripModelProcessor</Processor> <Name>tree3_max</Name> </Compile> <Compile Include="_models\tree_max.x"> <Importer>XImporter</Importer> <Processor>TriangleStripModelProcessor</Processor> <Name>tree_max</Name> </Compile> <Compile Include="_textures\adams.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>adams</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\adams_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>adams_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\AirParticleCold.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>AirParticleCold</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\AirParticleCold_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>AirParticleCold_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\AirParticleFire.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>AirParticleFire</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\AirParticleFire_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>AirParticleFire_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\arrow.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>arrow</Name> </Compile> <Compile Include="_textures\boulderLowPoly.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>boulderLowPoly</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\boulderLowPoly1.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>boulderLowPoly1</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\boulderLowPoly2.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>boulderLowPoly2</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\boulderLowPoly3.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>boulderLowPoly3</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\boulderLowPoly4.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>boulderLowPoly4</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\boulderLowPoly_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>boulderLowPoly_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\bradberry.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>bradberry</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\bradberry_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>bradberry_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\card.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>card</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\card_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>card_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\chart1.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>chart1</Name> </Compile> <Compile Include="_textures\chart2.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>chart2</Name> </Compile> <Compile Include="_textures\chart3.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>chart3</Name> </Compile> <Compile Include="_textures\chart4.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>chart4</Name> </Compile> <Compile Include="_textures\chart5.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>chart5</Name> </Compile> <Compile Include="_textures\chart6.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>chart6</Name> </Compile> <Compile Include="_textures\chart7.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>chart7</Name> </Compile> <Compile Include="_textures\chart8.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>chart8</Name> </Compile> <Compile Include="_textures\confirmquit.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>confirmquit</Name> </Compile> <Compile Include="_textures\DesertMod.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>DesertMod</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\DesertMod_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>DesertMod_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\DMatch.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>DMatch</Name> </Compile> <Compile Include="_textures\DPAD_Glyph.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>DPAD_Glyph</Name> </Compile> <Compile Include="_textures\DPAD_Target.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>DPAD_Target</Name> </Compile> <Compile Include="_textures\earthNew.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>earthNew</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\earthNew_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>earthNew_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\EarthParticleFrozen.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>EarthParticleFrozen</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\EarthParticleFrozen_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>EarthParticleFrozen_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\EarthParticleLava.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>EarthParticleLava</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\EarthParticleLava_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>EarthParticleLava_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\file1.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>file1</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\file1_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>file1_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\Fire Level_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>Fire Level_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\Fire Level_bump_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>Fire Level_bump_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\FireLavaBase.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>FireLavaBase</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\FireLavaBase2.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>FireLavaBase2</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\FireLavaBase2_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>FireLavaBase2_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\FireLavaBase3.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>FireLavaBase3</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\FireLavaBase3_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>FireLavaBase3_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\FireLavaBase_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>FireLavaBase_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\FireObsidianMod.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>FireObsidianMod</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\FireObsidianMod_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>FireObsidianMod_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\gillian.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>gillian</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\gillian_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>gillian_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\Granite.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>Granite</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\Granite2.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>Granite2</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\Granite2_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>Granite2_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\Granite_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>Granite_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\GrassandDirt.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>GrassandDirt</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\GrassandDirt_Bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>GrassandDirt_Bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\GSAir.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>GSAir</Name> </Compile> <Compile Include="_textures\GSAirNeg.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>GSAirNeg</Name> </Compile> <Compile Include="_textures\GSEarth.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>GSEarth</Name> </Compile> <Compile Include="_textures\GSEarthNeg.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>GSEarthNeg</Name> </Compile> <Compile Include="_textures\GSFire.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>GSFire</Name> </Compile> <Compile Include="_textures\GSFireNeg.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>GSFireNeg</Name> </Compile> <Compile Include="_textures\GSWater.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>GSWater</Name> </Compile> <Compile Include="_textures\GSWaterNeg.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>GSWaterNeg</Name> </Compile> <Compile Include="_textures\Health.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>Health</Name> </Compile> <Compile Include="_textures\ice.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>ice</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\ice2.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>ice2</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\ice2_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>ice2_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\ice_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>ice_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\LeafyPlant1.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>LeafyPlant1</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\LeafyPlant1_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>LeafyPlant1_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\Leaves2Flowers.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>Leaves2Flowers</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\Leaves2Flowers_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>Leaves2Flowers_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\LMStanding.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>LMStanding</Name> </Compile> <Compile Include="_textures\Loading.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>Loading</Name> </Compile> <Compile Include="_textures\locationMap_DesertLevel.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>locationMap_DesertLevel</Name> </Compile> <Compile Include="_textures\locationMap_Wind.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>locationMap_Wind</Name> </Compile> <Compile Include="_textures\Manna.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>Manna</Name> </Compile> <Compile Include="_textures\nolan.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>nolan</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\nolan_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>nolan_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\orwels.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>orwels</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\orwels_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>orwels_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\patient1.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>patient1</Name> </Compile> <Compile Include="_textures\PlayerSelection.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>PlayerSelection</Name> </Compile> <Compile Include="_textures\plunger.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>plunger</Name> </Compile> <Compile Include="_textures\poe.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>poe</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\poe_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>poe_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\quadGrassFire.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>quadGrassFire</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\quadGrassFire_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>quadGrassFire_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\quadMap.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>quadMap</Name> </Compile> <Compile Include="_textures\rockMap.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>rockMap</Name> </Compile> <Compile Include="_textures\RockQuartz.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>RockQuartz</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\RockQuartz_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>RockQuartz_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\SaltFlats.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>SaltFlats</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\SaltFlats_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>SaltFlats_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\shrub.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>shrub</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\shrub_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>shrub_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\SkyBigMoon.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>SkyBigMoon</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\SkyBigMoon_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>SkyBigMoon_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\SkyBigSun.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>SkyBigSun</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\SkyBigSun_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>SkyBigSun_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\SkyTwoMoons.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>SkyTwoMoons</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\SkyTwoMoons_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>SkyTwoMoons_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\Sorry.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>Sorry</Name> </Compile> <Compile Include="_textures\Survival.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>Survival</Name> </Compile> <Compile Include="_textures\syringe.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>syringe</Name> </Compile> <Compile Include="_textures\TallGrass.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>TallGrass</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\TallGrass_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>TallGrass_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\target.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>target</Name> </Compile> <Compile Include="_textures\TerrainModArea.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>TerrainModArea</Name> </Compile> <Compile Include="_textures\TitleScreen.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>TitleScreen</Name> </Compile> <Compile Include="_textures\TitleScreen_wide.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>TitleScreen_wide</Name> </Compile> <Compile Include="_textures\tree1EarthTex.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>tree1EarthTex</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\tree1EarthTex_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>tree1EarthTex_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\tree1FireTex.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>tree1FireTex</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\tree1FireTex_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>tree1FireTex_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\tree1IceTex.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>tree1IceTex</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\tree1IceTex_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>tree1IceTex_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\tree2EarthTex.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>tree2EarthTex</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\tree2EarthTex_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>tree2EarthTex_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\tree2FireTex.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>tree2FireTex</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\tree2FireTex_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>tree2FireTex_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\tree2IceTex.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>tree2IceTex</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\tree2IceTex_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>tree2IceTex_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\tree3EarthTex.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>tree3EarthTex</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\tree3EarthTex_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>tree3EarthTex_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\tree3FireTex.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>tree3FireTex</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\tree3FireTex_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>tree3FireTex_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\tree3IceTex.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>tree3IceTex</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\tree3IceTex_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>tree3IceTex_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\treeMap.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>treeMap</Name> </Compile> <Compile Include="_textures\verma.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>verma</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\verma_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>verma_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\Water.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>Water</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\WaterParticleBoiling.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>WaterParticleBoiling</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\WaterParticleBoiling_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>WaterParticleBoiling_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\WaterParticleIce.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>WaterParticleIce</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\WaterParticleIce_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>WaterParticleIce_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\Water_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>Water_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\whitesquare.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>whitesquare</Name> </Compile> </ItemGroup> <ItemGroup> <Compile Include="_fonts\ComicSansSmall.spritefont"> <Importer>FontDescriptionImporter</Importer> <Processor>FontDescriptionProcessor</Processor> <Name>ComicSansSmall</Name> </Compile> </ItemGroup> <ItemGroup> <Compile Include="_models\docHighPoly.x"> <Importer>XModelImporter</Importer> <Processor>AnimatedModelProcessor</Processor> <Name>docHighPoly</Name> </Compile> <Compile Include="_textures\airHUD.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>airHUD</Name> </Compile> <Compile Include="_textures\black.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>black</Name> </Compile> <Compile Include="_textures\earthHUD.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>earthHUD</Name> </Compile> <Compile Include="_textures\file79.bmp"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>file79</Name> </Compile> <Compile Include="_textures\FireAir.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>FireAir</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\FireBlue.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>FireBlue</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\FireBlue_bump.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>FireBlue_bump</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\FireDesert.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>FireDesert</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\fireHUD.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>fireHUD</Name> </Compile> <Compile Include="_textures\FireRed.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>FireRed</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\locationMap_FireLevel.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>locationMap_FireLevel</Name> </Compile> <Compile Include="_textures\locationMap_IceLevel.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>locationMap_IceLevel</Name> </Compile> <Compile Include="_textures\MenuScreen2.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>MenuScreen2</Name> </Compile> <Compile Include="_textures\TargetMarker.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>TargetMarker</Name> </Compile> <Compile Include="_textures\terrainmod.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>terrainmod</Name> </Compile> <Compile Include="_textures\waterHUD.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>waterHUD</Name> </Compile> <Compile Include="_textures\wsbg.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>wsbg</Name> </Compile> </ItemGroup> <ItemGroup> <Compile Include="_textures\fishTexture.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>fishTexture</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> <Compile Include="_textures\septasoulTexture.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>septasoulTexture</Name> <ProcessorParameters_GenerateMipmaps>True</ProcessorParameters_GenerateMipmaps> <ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled> <ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat> </Compile> </ItemGroup> <ItemGroup> <Compile Include="_audio\Elemental.xap"> <Importer>XactImporter</Importer> <Processor>XactProcessor</Processor> <Name>Elemental</Name> </Compile> <Compile Include="_textures\Controls.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>Controls</Name> </Compile> <Compile Include="_textures\cutScenes\ah-galaxy.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>ah-galaxy</Name> </Compile> <Compile Include="_textures\cutScenes\ah-galaxy2.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>ah-galaxy2</Name> </Compile> <Compile Include="_textures\cutScenes\ah-galaxy3.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>ah-galaxy3</Name> </Compile> <Compile Include="_textures\cutScenes\ah-galaxy4.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>ah-galaxy4</Name> </Compile> <Compile Include="_textures\cutScenes\ah-galaxy5.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>ah-galaxy5</Name> </Compile> <Compile Include="_textures\cutScenes\ah-galaxy6.png"> <Importer>TextureImporter</Importer> <Processor>TextureProcessor</Processor> <Name>ah-galaxy6</Name> </Compile> <Compile 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<Private>False</Private> </Reference> <Reference Include="TriangleStripper, Version=1.0.0.0, Culture=neutral, processorArchitecture=x86"> <SpecificVersion>False</SpecificVersion> <HintPath>.\TriangleStripper.dll</HintPath> </Reference> <Reference Include="Xclna.Xna.Animation.Content, Version=1.0.2.0, Culture=neutral, processorArchitecture=x86"> <SpecificVersion>False</SpecificVersion> <HintPath>.\Xclna.Xna.Animation.Content.dll</HintPath> </Reference> <Reference Include="Xclna.Xna.Animationx86, Version=1.0.2.0, Culture=neutral, processorArchitecture=x86"> <SpecificVersion>False</SpecificVersion> <HintPath>.\Xclna.Xna.Animationx86.dll</HintPath> </Reference> </ItemGroup> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> <ProjectExtensions> <VisualStudio> </VisualStudio> </ProjectExtensions> <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" /> </Project>