/*
* BoneIndexer.cs
* Copyright (c) 2006 David Astle
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections.ObjectModel;
namespace Xclna.Xna.Animation.Content
{
///
/// Assists in creating palette indices for mesh bones.
///
public sealed class BoneIndexer
{
private int currentIndex = 0;
private Dictionary dict = new Dictionary();
private List skinnedBoneNames = new List();
///
/// The names of the skinned bones that have indices attached to this indexer.
///
public ReadOnlyCollection SkinnedBoneNames
{
get { return skinnedBoneNames.AsReadOnly(); }
}
///
/// True if an index has been created for the given bone.
///
/// The name of the bone.
/// True if an index has been created for the given bone.
public bool ContainsBone(string boneName)
{
return dict.ContainsKey(boneName);
}
///
/// Creates an index for a bone if one doesn't exist, and returns the palette
/// index for the given bone.
///
/// The name of the bone.
/// The matrix palette index of the bone.
public byte GetBoneIndex(string boneName)
{
if (!dict.ContainsKey(boneName))
{
dict.Add(boneName, currentIndex);
skinnedBoneNames.Add(boneName);
currentIndex++;
return (byte)(currentIndex - 1);
}
else
return (byte)dict[boneName];
}
}
}