using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("EleMental")] [assembly: AssemblyProduct("EleMental")] [assembly: AssemblyDescription("Eradicate your enemies using the world itself as your weapon! Up to 4 players can brawl in several unique maps and game types")] [assembly: AssemblyCompany("DarkWynter Studios")] [assembly: AssemblyCopyright("Copyright © 2007")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("a6a32a46-2c71-4870-93d7-b9c00e8e542e")] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // [assembly: AssemblyVersion("1.0.0.0")]