/* * PaletteEffectReader.cs * Copyright (c) 2006 David Astle * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Xclna.Xna.Animation.Content { /// /// Reads a BasicPaletteEffect from the content pipeline. /// public class PaletteEffectReader : ContentTypeReader { /// /// Reads a BasicPaletteEffect. /// /// The input stream. /// N/A. /// A new instance of BasicPaletteEffec.t protected override BasicPaletteEffect Read(ContentReader input, BasicPaletteEffect existingInstance) { // Read in the parameters, including the byte code, and create the effect. ContentManager manager = input.ContentManager; IGraphicsDeviceService graphics = (IGraphicsDeviceService)manager.ServiceProvider.GetService(typeof(IGraphicsDeviceService)); byte[] effectCode = input.ReadRawObject(); int paletteSize = input.ReadInt32(); BasicPaletteEffect effect = new BasicPaletteEffect(graphics.GraphicsDevice, effectCode,paletteSize); if (input.ReadBoolean()) { effect.Texture = input.ReadExternalReference(); effect.TextureEnabled = true; } if (input.ReadBoolean()) effect.SpecularPower = input.ReadSingle(); else effect.SpecularPower = 8.0f; if (input.ReadBoolean()) effect.SpecularColor = input.ReadVector3(); else effect.SpecularColor = Color.Black.ToVector3(); if (input.ReadBoolean()) effect.EmissiveColor = input.ReadVector3(); else effect.EmissiveColor = Color.Black.ToVector3(); if (input.ReadBoolean()) effect.DiffuseColor = input.ReadVector3(); else effect.DiffuseColor = Color.Black.ToVector3(); if (input.ReadBoolean()) effect.Alpha = input.ReadSingle(); else effect.Alpha = 1.0f; return effect; } } }