/* * SkinInfoCollectionReader.cs * Copyright (c) 2006 David Astle * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework; namespace Xclna.Xna.Animation.Content { internal class SkinInfoCollectionReader : ContentTypeReader { protected override SkinInfoCollection Read(ContentReader input, SkinInfoCollection existingInstance) { int count = input.ReadInt32(); SkinInfo[] info = new SkinInfo[count]; for (int i = 0; i < count; i++) { int boneIndex = input.ReadInt32(); string name = input.ReadString(); Matrix transform = input.ReadMatrix(); int paletteIndex = input.ReadInt32(); info[i] = new SkinInfo(name, transform, paletteIndex, boneIndex); } return new SkinInfoCollection(info); } } }