/*
* MultiBlendController.cs
* Copyright (c) 2006 David Astle
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using System.Collections.ObjectModel;
namespace Xclna.Xna.Animation
{
///
/// An IAnimationController that blends an arbitrary number of other controllers together
/// using the formula M_final = sum(weight_i * M_i)
///
public sealed class MultiBlendController : GameComponent, IAnimationController
{
///
/// Creates a new MultiBlendController
///
/// The game.
public MultiBlendController(Game game) : base(game)
{
game.Components.Add(this);
controllerDict = new Dictionary();
}
private Dictionary controllerDict;
#region IAnimationController Members
///
/// Gets the current bone transform.
///
/// The pose.
/// The current transform of the bone.
public Matrix GetCurrentBoneTransform(BonePose pose)
{
if (controllerDict.Count == 0)
{
return pose.DefaultTransform;
}
Matrix transform = new Matrix();
Matrix m;
foreach (KeyValuePair k in controllerDict)
{
if (k.Key.ContainsAnimationTrack(pose))
{
m = k.Key.GetCurrentBoneTransform(pose);
transform += k.Value * m;
}
else
{
transform += k.Value * pose.DefaultTransform;
}
}
return transform;
}
///
/// Gets a dictionary that maps controllers to their weights.
///
public Dictionary ControllerWeightDictionary
{
get { return controllerDict; }
}
///
/// Returns true if the controller can affect the bone.
///
/// The bone.
/// True if the controller can affect the bone.
public bool ContainsAnimationTrack(BonePose pose)
{
return true;
}
private void OnAnimationTracksChanged(EventArgs e)
{
if (AnimationTracksChanged != null)
AnimationTracksChanged(this, e);
}
///
/// Fired when different bones can be affected by the controller.
///
public event EventHandler AnimationTracksChanged;
#endregion
#region IAnimationController Members
#endregion
}
}