/* * MultiBlendController.cs * Copyright (c) 2006 David Astle * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using System.Collections.ObjectModel; namespace Xclna.Xna.Animation { /// /// An IAnimationController that blends an arbitrary number of other controllers together /// using the formula M_final = sum(weight_i * M_i) /// public sealed class MultiBlendController : GameComponent, IAnimationController { /// /// Creates a new MultiBlendController /// /// The game. public MultiBlendController(Game game) : base(game) { game.Components.Add(this); controllerDict = new Dictionary(); } private Dictionary controllerDict; #region IAnimationController Members /// /// Gets the current bone transform. /// /// The pose. /// The current transform of the bone. public Matrix GetCurrentBoneTransform(BonePose pose) { if (controllerDict.Count == 0) { return pose.DefaultTransform; } Matrix transform = new Matrix(); Matrix m; foreach (KeyValuePair k in controllerDict) { if (k.Key.ContainsAnimationTrack(pose)) { m = k.Key.GetCurrentBoneTransform(pose); transform += k.Value * m; } else { transform += k.Value * pose.DefaultTransform; } } return transform; } /// /// Gets a dictionary that maps controllers to their weights. /// public Dictionary ControllerWeightDictionary { get { return controllerDict; } } /// /// Returns true if the controller can affect the bone. /// /// The bone. /// True if the controller can affect the bone. public bool ContainsAnimationTrack(BonePose pose) { return true; } private void OnAnimationTracksChanged(EventArgs e) { if (AnimationTracksChanged != null) AnimationTracksChanged(this, e); } /// /// Fired when different bones can be affected by the controller. /// public event EventHandler AnimationTracksChanged; #endregion #region IAnimationController Members #endregion } }