Signature = XACT2; Version = 13; Options { } Global Settings { Xbox File = Xbox\Elemental.xgs; Windows File = Win\Elemental.xgs; Header File = Oversoul.h; Exclude Category Names = 0; Exclude Variable Names = 0; Last Modified Low = 52743232; Last Modified High = 29867908; Category { Name = Global; Public = 1; Background Music = 0; Volume = 0; Category Entry { } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Category { Name = Default; Public = 1; Background Music = 0; Volume = 0; Category Entry { Name = Global; } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Category { Name = Music; Public = 1; Background Music = 1; Volume = 0; Category Entry { Name = Global; } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Category { Name = Category; Public = 1; Background Music = 0; Volume = 0; Category Entry { Name = Global; } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Variable { Name = OrientationAngle; Public = 1; Global = 0; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 0.000000; Initial Value = 0.000000; Min = -180.000000; Max = 180.000000; } Variable { Name = DopplerPitchScalar; Public = 1; Global = 0; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 1.000000; Initial Value = 1.000000; Min = 0.000000; Max = 4.000000; } Variable { Name = SpeedOfSound; Public = 1; Global = 1; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 343.500000; Initial Value = 343.500000; Min = 0.000000; Max = 1000.000000; } Variable { Name = ReleaseTime; Public = 1; Global = 0; Internal = 1; External = 1; Monitored = 1; Reserved = 1; Read Only = 1; Time = 1; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 15.000000; } Variable { Name = AttackTime; Public = 1; Global = 0; Internal = 1; External = 1; Monitored = 1; Reserved = 1; Read Only = 1; Time = 1; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 15.000000; } Variable { Name = NumCueInstances; Public = 1; Global = 0; Internal = 1; External = 1; Monitored = 1; Reserved = 1; Read Only = 1; Time = 0; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 1024.000000; } Variable { Name = Distance; Public = 1; Global = 0; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 1500.000000; } RPC { Name = Attenuation; RPC Curve { Name = Sound::05c7ecac-8152-4e06-bfcd-a917e4a5ec97; Property = 0; Sound = 1; Viewable = 1; Variable Entry { Name = Distance; } RPC Point { X = 0.000000; Y = 600.000000; Curve = 0; } RPC Point { X = 79.722702; Y = 463.452301; Curve = 0; } RPC Point { X = 450.606567; Y = -61.286377; Curve = 0; } RPC Point { X = 1117.850952; Y = -1666.100464; Curve = 0; } RPC Point { X = 1500.000000; Y = -9600.000000; Curve = 0; } } } RPC { Name = Doppler; RPC Curve { Name = Sound::72d0c725-b4a4-4a57-82e7-309ae1ffc6de; Property = 1; Sound = 1; Viewable = 1; Variable Entry { Name = DopplerPitchScalar; } RPC Point { X = 0.000000; Y = -633.165771; Curve = 0; } RPC Point { X = 4.000000; Y = 584.924622; Curve = 0; } } } } Wave Bank { Name = Effects; Xbox File = Xbox\Effects.xwb; Windows File = Win\Effects.xwb; Seek Tables = 1; Compression Preset Name = ; Xbox Bank Last Modified Low = 0; Xbox Bank Last Modified High = 0; PC Bank Last Modified Low = 478715936; PC Bank Last Modified High = 29867909; Wave { Name = Tin; File = Tin.wav; Build Settings Last Modified Low = 2513097696; Build Settings Last Modified High = 29833096; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 7936; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 4149843374; Last Modified High = 29852562; } } Wave { Name = wrongButton; File = wrongButton.wav; Build Settings Last Modified Low = 3786933661; Build Settings Last Modified High = 29836351; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 17632; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 4149513374; Last Modified High = 29852562; } } Wave { Name = menuClose; File = menuClose.wav; Build Settings Last Modified Low = 3786933661; Build Settings Last Modified High = 29836351; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 17644; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 4149883374; Last Modified High = 29852562; } } Wave { Name = menuSystemClose; File = menuSystemClose.wav; Build Settings Last Modified Low = 3786933661; Build Settings Last Modified High = 29836351; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 17658; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 4150433374; Last Modified High = 29852562; } } Wave { Name = WaterBurst; File = WaterBurst.wav; Build Settings Last Modified Low = 3925918940; Build Settings Last Modified High = 29842985; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 63860; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 290415936; Last Modified High = 29867909; } } Wave { Name = AirBurst; File = AirBurst.wav; Build Settings Last Modified Low = 3925918940; Build Settings Last Modified High = 29842985; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 51984; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 3525409774; Last Modified High = 29867003; } } Wave { Name = EarthBurst; File = EarthBurst.wav; Build Settings Last Modified Low = 3925918940; Build Settings Last Modified High = 29842985; Cache { Format Tag = 0; Channels = 2; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 148224; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1113580528; Last Modified High = 29867907; } } Wave { Name = Walking; File = Walking.wav; Build Settings Last Modified Low = 3778588604; Build Settings Last Modified High = 29855226; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 439040; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 3525539774; Last Modified High = 29867003; } } Wave { Name = Hit; File = Hit.wav; Build Settings Last Modified Low = 3778588604; Build Settings Last Modified High = 29855226; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 26052; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 3424344164; Last Modified High = 29855231; } } Wave { Name = Jump; File = Jump.wav; Build Settings Last Modified Low = 3778588604; Build Settings Last Modified High = 29855226; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 31164; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 3425294164; Last Modified High = 29855231; } } Wave { Name = MenuFolderShuffleLeft; File = MenuFolderShuffleLeft.wav; Build Settings Last Modified Low = 3778588604; Build Settings Last Modified High = 29855226; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 50176; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 3424414164; Last Modified High = 29855231; } } Wave { Name = MenuFolderShuffleRight; File = MenuFolderShuffleRight.wav; Build Settings Last Modified Low = 3778588604; Build Settings Last Modified High = 29855226; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 55296; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 3425364164; Last Modified High = 29855231; } } Wave { Name = TerrainMod; File = TerrainMod.wav; Build Settings Last Modified Low = 1046963304; Build Settings Last Modified High = 29856401; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 88048; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1156421627; Last Modified High = 29856424; } } Wave { Name = FireBurst; File = FireBurst.wav; Build Settings Last Modified Low = 4088795024; Build Settings Last Modified High = 29867831; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 22050; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 23772; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1393861694; Last Modified High = 29867858; } } Wave { Name = KeyFound; File = KeyFound.wav; Build Settings Last Modified Low = 4088795024; Build Settings Last Modified High = 29867831; Cache { Format Tag = 0; Channels = 2; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 115200; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1393361694; Last Modified High = 29867858; } } } Wave Bank { Name = Music; Xbox File = Xbox\Music.xwb; Windows File = Win\Music.xwb; Seek Tables = 1; Compression Preset Name = ; Xbox Bank Last Modified Low = 0; Xbox Bank Last Modified High = 0; PC Bank Last Modified Low = 3730110784; PC Bank Last Modified High = 29867896; Wave { Name = ElementalTheme1_EflatMajor_Master; File = ElementalTheme1_EflatMajor_Master.wav; Build Settings Last Modified Low = 2252116248; Build Settings Last Modified High = 29867837; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 1342490; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 4149803374; Last Modified High = 29852562; } } Wave { Name = ElementalTheme2_Aminor_Master; File = ElementalTheme2_Aminor_Master.wav; Build Settings Last Modified Low = 2252116248; Build Settings Last Modified High = 29867837; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 2312650; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 4150343374; Last Modified High = 29852562; } } Wave { Name = ElementalTheme4; File = ElementalTheme4.wav; Build Settings Last Modified Low = 2252116248; Build Settings Last Modified High = 29867837; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 3944334; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 2813520608; Last Modified High = 29856927; } } Wave { Name = Theme4; File = Theme4.wav; Build Settings Last Modified Low = 2252272498; Build Settings Last Modified High = 29867837; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 1350238; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 4144973374; Last Modified High = 29852562; } } } Wave Bank { Name = StoryMode; Xbox File = Xbox\StoryMode.xwb; Windows File = Win\StoryMode.xwb; Seek Tables = 1; Compression Preset Name = ; Xbox Bank Last Modified Low = 0; Xbox Bank Last Modified High = 0; PC Bank Last Modified Low = 3735310784; PC Bank Last Modified High = 29867896; Wave { Name = Scene4; File = Scene4.wav; Build Settings Last Modified Low = 348275406; Build Settings Last Modified High = 29867839; Cache { Format Tag = 0; Channels = 2; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 7894896; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 247273744; Last Modified High = 29867886; } } Wave { Name = Scene1; File = Scene1.wav; Build Settings Last Modified Low = 348275406; Build Settings Last Modified High = 29867839; Cache { Format Tag = 0; Channels = 2; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 5657216; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 2006553744; Last Modified High = 29867886; } } Wave { Name = Scene2; File = Scene2.wav; Build Settings Last Modified Low = 348431656; Build Settings Last Modified High = 29867839; Cache { Format Tag = 0; Channels = 2; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 6904768; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 9253744; Last Modified High = 29867886; } } Wave { Name = Scene3; File = Scene3.wav; Build Settings Last Modified Low = 348587906; Build Settings Last Modified High = 29867839; Cache { Format Tag = 0; Channels = 2; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 7164160; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 111523744; Last Modified High = 29867886; } } } Sound Bank { Name = Sound Bank; Xbox File = Xbox\Sound Bank.xsb; Windows File = Win\Sound Bank.xsb; Bank Last Modified Low = 2947172416; Bank Last Modified High = 29867904; Header Last Modified High = 0; Header Last Modified Low = 0; Sound { Name = Tin; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = Tin; Entry Index = 0; Weight = 255; Weight Min = 0; } } } } Sound { Name = menuSystemClose; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = menuSystemClose; Entry Index = 3; Weight = 255; Weight Min = 0; } } } } Sound { Name = menuClose; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = menuClose; Entry Index = 2; Weight = 255; Weight Min = 0; } } } } Sound { Name = wrongButton; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = wrongButton; Entry Index = 1; Weight = 255; Weight Min = 0; } } } } Sound { Name = EarthBurst; Volume = -500; Pitch = 0; Priority = 0; Category Entry { Name = Default; } RPC Entry { RPC Name = Attenuation; } RPC Entry { RPC Name = Doppler; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Pitch Variation { Min = 0; Max = 0; Operator = 0; New Variation On Loop = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = EarthBurst; Entry Index = 6; Weight = 255; Weight Min = 0; } } } } Sound { Name = AirBurst; Volume = 0; Pitch = 0; Priority = 0; Category Entry { Name = Default; } RPC Entry { RPC Name = Attenuation; } RPC Entry { RPC Name = Doppler; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = AirBurst; Entry Index = 5; Weight = 255; Weight Min = 0; } } } } Sound { Name = WaterBurst; Volume = 600; Pitch = 0; Priority = 0; Category Entry { Name = Default; } RPC Entry { RPC Name = Attenuation; } RPC Entry { RPC Name = Doppler; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Volume Variation { Min = 0; Max = 0; Volume = 0; New Variation On Loop = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = WaterBurst; Entry Index = 4; Weight = 255; Weight Min = 0; } } } } Sound { Name = MenuFolderShuffleRight; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = MenuFolderShuffleRight; Entry Index = 11; Weight = 255; Weight Min = 0; } } } } Sound { Name = MenuFolderShuffleLeft; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = MenuFolderShuffleLeft; Entry Index = 10; Weight = 255; Weight Min = 0; } } } } Sound { Name = Jump; Volume = 0; Pitch = 0; Priority = 0; Category Entry { Name = Default; } RPC Entry { RPC Name = Attenuation; } Track { Volume = -518; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = Jump; Entry Index = 9; Weight = 255; Weight Min = 0; } } } } Sound { Name = Hit; Volume = 0; Pitch = 0; Priority = 0; Category Entry { Name = Default; } RPC Entry { RPC Name = Attenuation; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = Hit; Entry Index = 8; Weight = 255; Weight Min = 0; } } } } Sound { Name = Walking; Volume = 0; Pitch = 0; Priority = 0; Category Entry { Name = Default; } RPC Entry { RPC Name = Attenuation; } Track { Volume = -937; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = Walking; Entry Index = 7; Weight = 255; Weight Min = 0; } } } } Sound { Name = TerrainMod; Volume = 0; Pitch = 0; Priority = 0; Category Entry { Name = Default; } RPC Entry { RPC Name = Attenuation; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = TerrainMod; Entry Index = 12; Weight = 255; Weight Min = 0; } } } } Sound { Name = KeyFound; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = KeyFound; Entry Index = 14; Weight = 255; Weight Min = 0; } } } } Sound { Name = FireBurst; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = FireBurst; Entry Index = 13; Weight = 255; Weight Min = 0; } } } } Sound { Name = Theme4; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Loop Count = 255; Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Music; Bank Index = 1; Entry Name = Theme4; Entry Index = 3; Weight = 255; Weight Min = 0; } } } } Sound { Name = ElementalTheme4; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Loop Count = 255; Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Music; Bank Index = 1; Entry Name = ElementalTheme4; Entry Index = 2; Weight = 255; Weight Min = 0; } } } } Sound { Name = ElementalTheme2_Aminor_Master; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Loop Count = 255; Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Music; Bank Index = 1; Entry Name = ElementalTheme2_Aminor_Master; Entry Index = 1; Weight = 255; Weight Min = 0; } } } } Sound { Name = ElementalTheme1_EflatMajor_Master; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Loop Count = 255; Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Music; Bank Index = 1; Entry Name = ElementalTheme1_EflatMajor_Master; Entry Index = 0; Weight = 255; Weight Min = 0; } } } } Sound { Name = Scene3; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = StoryMode; Bank Index = 2; Entry Name = Scene3; Entry Index = 3; Weight = 255; Weight Min = 0; } } } } Sound { Name = Scene2; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = StoryMode; Bank Index = 2; Entry Name = Scene2; Entry Index = 2; Weight = 255; Weight Min = 0; } } } } Sound { Name = Scene1; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = StoryMode; Bank Index = 2; Entry Name = Scene1; Entry Index = 1; Weight = 255; Weight Min = 0; } } } } Sound { Name = Scene4; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = StoryMode; Bank Index = 2; Entry Name = Scene4; Entry Index = 0; Weight = 255; Weight Min = 0; } } } } Cue { Name = Tin; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = Tin; Index = 0; Weight Min = 0; Weight Max = 255; } } Cue { Name = wrongButton; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = wrongButton; Index = 3; Weight Min = 0; Weight Max = 255; } } Cue { Name = menuSystemClose; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = menuSystemClose; Index = 1; Weight Min = 0; Weight Max = 255; } } Cue { Name = menuClose; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = menuClose; Index = 2; Weight Min = 0; Weight Max = 255; } } Cue { Name = EarthBurst; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = EarthBurst; Index = 4; Weight Min = 0; Weight Max = 255; } } Cue { Name = AirBurst; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = AirBurst; Index = 5; Weight Min = 0; Weight Max = 255; } } Cue { Name = WaterBurst; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = WaterBurst; Index = 6; Weight Min = 0; Weight Max = 255; } } Cue { Name = MenuFolderShuffleRight; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = MenuFolderShuffleRight; Index = 7; Weight Min = 0; Weight Max = 255; } } Cue { Name = MenuFolderShuffleLeft; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = MenuFolderShuffleLeft; Index = 8; Weight Min = 0; Weight Max = 255; } } Cue { Name = Jump; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = Jump; Index = 9; Weight Min = 0; Weight Max = 255; } } Cue { Name = Hit; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = Hit; Index = 10; Weight Min = 0; Weight Max = 255; } } Cue { Name = Walking; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = Walking; Index = 11; Weight Min = 0; Weight Max = 255; } } Cue { Name = TerrainMod; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = TerrainMod; Index = 12; Weight Min = 0; Weight Max = 255; } } Cue { Name = KeyFound; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = KeyFound; Index = 13; Weight Min = 0; Weight Max = 255; } } Cue { Name = FireBurst; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = FireBurst; Index = 14; Weight Min = 0; Weight Max = 255; } } Cue { Name = Theme4; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = Theme4; Index = 15; Weight Min = 0; Weight Max = 255; } } Cue { Name = ElementalTheme4; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = ElementalTheme4; Index = 16; Weight Min = 0; Weight Max = 255; } } Cue { Name = ElementalTheme2_Aminor_Master; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = ElementalTheme2_Aminor_Master; Index = 17; Weight Min = 0; Weight Max = 255; } } Cue { Name = ElementalTheme1_EflatMajor_Master; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = ElementalTheme1_EflatMajor_Master; Index = 18; Weight Min = 0; Weight Max = 255; } } Cue { Name = Scene3; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = Scene3; Index = 19; Weight Min = 0; Weight Max = 255; } } Cue { Name = Scene2; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = Scene2; Index = 20; Weight Min = 0; Weight Max = 255; } } Cue { Name = Scene1; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = Scene1; Index = 21; Weight Min = 0; Weight Max = 255; } } Cue { Name = Scene4; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = Scene4; Index = 22; Weight Min = 0; Weight Max = 255; } } }