xof 0303txt 0032 // DirectX - from MilkShape3D Frame GenericQuadFrame { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh GenericQuadMesh { 4; 0.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 1.000000;1.000000;0.000000;; 2; 3;0,2,1;, 3;1,2,3;; MeshNormals { 1; 0.000000;0.000000;-1.000000;; 2; 3;0,0,0;, 3;0,0,0;; } MeshTextureCoords { 4; 0.000000;1.000000;, 1.000000;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;; } MeshMaterialList { 1; 2; 0, 0; Material Material01 { 0.800000;0.800000;0.800000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } } } }