xof 0303txt 0032 // DirectX - from MilkShape3D Frame GenericTriangleFrame { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh GenericTriangleMesh { 3; 1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;; 1; 3;0,2,1;; MeshNormals { 1; 0.000000;0.000000;1.000000;; 1; 3;0,0,0;; } MeshTextureCoords { 3; 1.000000;1.000000;, 0.000000;1.000000;, 0.500000;0.000000;; } MeshMaterialList { 1; 1; 0; Material foomaterial000 { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } } } }