xof 0303txt 0032 // DirectX - from MilkShape3D Frame grass_minFrame { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh grass_minMesh { 20; -0.002272;1.540872;-0.717769;, 0.100108;0.713441;-0.118611;, 0.065628;-0.000081;-0.001769;, -0.656639;1.540872;-0.289867;, -0.067639;0.713441;-0.139697;, 0.025077;-0.000081;-0.060674;, -0.548383;1.540872;0.463114;, -0.155210;0.713441;-0.000446;, -0.043540;-0.000081;-0.049136;, 0.517899;1.540872;0.496971;, 0.015781;0.713441;0.154407;, -0.044316;-0.000081;0.048438;, 0.654792;1.540872;-0.294020;, 0.149075;0.713441;0.043210;, 0.068360;0.714927;-0.139781;, 0.028310;-0.000081;0.059234;, 0.204704;1.685114;-0.089322;, -0.053351;0.716210;0.131474;, -0.131348;0.717847;-0.052690;, 0.027235;0.000449;0.059734;; 8; 3;0,2,1;, 3;3,5,4;, 3;6,8,7;, 3;9,11,10;, 3;12,14,13;, 3;15,13,14;, 3;16,18,17;, 3;19,17,18;; MeshNormals { 10; -0.951733;0.093846;0.292228;, -0.120142;0.093846;0.988311;, 0.835621;0.093846;0.541230;, 0.450919;0.093846;-0.887618;, -0.739210;0.586625;0.330817;, -0.843460;0.384488;0.375159;, -0.902422;0.161706;0.399357;, -0.872270;0.317146;0.372242;, -0.916765;0.090362;0.389071;, -0.912036;-0.141273;0.385010;; 8; 3;0,0,0;, 3;1,1,1;, 3;2,2,2;, 3;3,3,3;, 3;4,5,5;, 3;6,5,5;, 3;7,8,8;, 3;9,8,8;; } MeshTextureCoords { 20; 0.488095;0.000000;, 1.000000;0.590360;, 0.827596;1.000000;, 0.488095;0.000000;, 1.000000;0.590360;, 0.827596;1.000000;, 0.488095;0.000000;, 1.000000;0.590360;, 0.827596;1.000000;, 0.488095;0.000000;, 1.000000;0.590360;, 0.827596;1.000000;, 0.488095;0.000000;, 1.000000;0.590360;, 0.000000;0.589395;, 0.827596;1.000000;, 0.488095;0.000000;, 1.000000;0.590360;, 0.000000;0.589395;, 0.827596;1.000000;; } MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material Material01 { 0.800000;0.800000;0.800000;1.000000;; 128.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } } } }