//---------------------------------------------------------------------------------------------------------------------------------------------------
//
// Copyright (C)2007 DarkWynter Studios. All rights reserved.
//
//---------------------------------------------------------------------------------------------------------------------------------------------------
// {Contact : darkwynter.com for licensing information
//---------------------------------------------------------------------------------------------------------------------------------------------------
namespace DarkWynter.Engine.Controllers
{
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
//using DarkWynter.Engine.ObjectLib;
//using DarkWynter.Engine.Menus;
public class ControllerEventArgs : EventArgs
{
///
/// List of args passed to Controller during Controller.Update() call.
/// Key-presses delegates in the Controller override files gain access to the args data for using in binding simple key->object->action sequences.
/// Generally you should pass your scenegraph, menusystem, or other object arrays through this pipeline.
///
public List