using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
namespace DW.Data.GameObjects
{
///
/// Inheirits from GameObject
///
public class AI : GameObject
{
public AI()
: base()
{
}
///
/// Initialize the Paddle
///
public override void Initialize()
{
base.Initialize();
}
///
/// Loads the content for the Paddle
///
public override void LoadContent()
{
base.LoadContent();
}
///
/// Updates the Paddle
///
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
///
/// Draws the Paddle
///
public override void Draw(GameTime gameTime)
{
base.Draw(gameTime);
}
///
/// Drops the Paddle and resets
///
public override void UnloadContent()
{
base.UnloadContent();
}
}
}