using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace DW.Data.GameObjects { /// /// Inheirits from GameObject /// public class AI : GameObject { public AI() : base() { } /// /// Initialize the Paddle /// public override void Initialize() { base.Initialize(); } /// /// Loads the content for the Paddle /// public override void LoadContent() { base.LoadContent(); } /// /// Updates the Paddle /// public override void Update(GameTime gameTime) { base.Update(gameTime); } /// /// Draws the Paddle /// public override void Draw(GameTime gameTime) { base.Draw(gameTime); } /// /// Drops the Paddle and resets /// public override void UnloadContent() { base.UnloadContent(); } } }