using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
///
/// Scope of all GameObject related code, includes Player, GameObject, Ball, Paddle, etc
///
namespace DW.Data.GameObjects
{
///
/// Base class for Human and AI
/// Inheirits from GameObject
///
public class Player : GameObject
{
public Player()
: base()
{
}
///
/// Initialize the Player
///
public override void Initialize()
{
base.Initialize();
}
///
/// Loads the content for the Player
///
public override void LoadContent()
{
base.LoadContent();
}
///
/// Updates the Player
///
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
///
/// Draws the Player
///
public override void Draw(GameTime gameTime)
{
base.Draw(gameTime);
}
///
/// Drops the Player and resets
///
public override void UnloadContent()
{
base.UnloadContent();
}
}
}