using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; /// /// Scope of all GameObject related code, includes Player, GameObject, Ball, Paddle, etc /// namespace DW.Data.GameObjects { /// /// Base class for Human and AI /// Inheirits from GameObject /// public class Player : GameObject { public Player() : base() { } /// /// Initialize the Player /// public override void Initialize() { base.Initialize(); } /// /// Loads the content for the Player /// public override void LoadContent() { base.LoadContent(); } /// /// Updates the Player /// public override void Update(GameTime gameTime) { base.Update(gameTime); } /// /// Draws the Player /// public override void Draw(GameTime gameTime) { base.Draw(gameTime); } /// /// Drops the Player and resets /// public override void UnloadContent() { base.UnloadContent(); } } }