Provide an overview to the game world.
This section is not supposed to be called world feature #1 but is supposed to be titled with some major thing about the world. This is where you break down what is so great about the game world into component pieces and describe each one.
Same thing here. Don’t sell too hard. These features should be awesome and be selling the game on its own.
Describe an overview of the physical world. Then start talking about the components of the physical world below in each paragraph.
The following describes the key components of the physical world.
Describe the key locations in the world here.
Describe how the player moves characters around in the world.
Describe the scale that you will use to represent the world. Scale is important!
Describe the different objects that can be found in the world.
See the “Objects Appendix” for a list of all the objects found in the world.
Describe what sort of weather will be found in the world, if any. Otherwise omit this section. Add sections that apply to your game design.
Does your game have a day and night mode? If so, describe it here.
Describe the way time will work in your game or whatever will be used.
Give an overview of how your game will be rendered and then go into detail in the following paragraphs.
Describe what sort of 2D/3D rendering engine will be used.
Describe the way the camera will work and then go into details if the camera is very complicated in sub sections.
The camera will move around like this and that.
The camera will sometimes move like this in this special circumstance.
Describe the game engine in general.
The game engine will keep track of everything in the world like such and such.
There will be water in the world that looks awesome and our game engine will handle it beautifully.
Our game engine handles collision detection really well. It uses the such and such technique and will be quite excellent. Can you see I am having a hard time making up stupid placeholder text here?
Describe the lighting model you are going to use and then go into the different aspects of it below.
We are using the xyz technique to light our world.
We won’t be lighting the eggplants in the game because they are purple.