QUICK MILESTONES AND FIXES Interface GameEvent draw bool scale texture Player Name on HUD - player ID assigned in game matching ID of study + FTP file name - participent ID Hook experience point back into HUD Pretest / Posttest Windows - Trigger Events? Change survey text to new survey questions. Logging - pull wrong path as well Logging - write current position heuristic (every sec except idle) Dialog Events onLoad to point users to instructions UserControl Redo MenuSystem screen positions Redo MenuSystem screen text Stack Labels are too dark; lighten and brighten FTP catch if server down; save to disk even if FTP up (always) Verify Codewalker UserControl; ensure user can't start game until instructions have been read. Verify 1st person or chase camera for 1st level UserControl colors - - probably set in UCAD loading - change to grey/black - Interface UCADSettings varibables to color selector DEVELOPMENT MILESTONES AI Events - Walk in straight line Look at rotation angle; might be wrong direction HUD Events - for (compiler events) ability to post timer-based HUD glyphs and/or text on screen Fix Dialog/Stack bug; Dialog disappears when Stack is displayed Audio - Level Sound Audio - feedback for events, collision, compiler, etc. Rubix Cube - 3D array with for-loops as student code (mod bool isLit) Concluding Screens - an end for the game; should link to posttest Pretest and Posttest - entry point and exit point (pull up automatically) OPTIONAL Pretty Text Editor - (not required) Landscape GameObject - load location map and apply billboards to landscape. check propList and gpuObject code Save Event XML Save Level XML GpuObject Wind Effects Networking code FINAL CHECKS AND DOCS Check installation and execution on 3rd floor lab computers Level/Events Xml verification Cleaning excess variables not being used, and general code cleanup. Documentation Comments Write paper-instructions for study participants.