using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
// TODO: replace this with the type you want to write out.
using TWrite = Microsoft.Xna.Framework.Graphics.Texture2D;
namespace DarkWynter_ToolBox
{
///
/// This class will be instantiated by the XNA Framework Content Pipeline
/// to write the specified data type into binary .xnb format.
///
/// This should be part of a Content Pipeline Extension Library project.
///
[ContentTypeWriter]
public class ContentTypeWriter1 : ContentTypeWriter
{
protected override void Write(ContentWriter output, TWrite value)
{
// TODO: write the specified value to the output ContentWriter.
// output.Write();
}
public override string GetRuntimeReader(TargetPlatform targetPlatform)
{
// TODO: change this to the name of your ContentTypeReader
// class which will be used to load this data.
return "MyNamespace.MyContentReader, MyGameAssembly";
}
}
}