//--------------------------------------------------------------------------------------------------------------------------------------------------- // // Copyright (C)2007 DarkWynter Studios. All rights reserved. // //--------------------------------------------------------------------------------------------------------------------------------------------------- // {Contact : darkwynter.com for licensing information //--------------------------------------------------------------------------------------------------------------------------------------------------- using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; namespace DarkWynter.App { public partial class GPUDebugScreen : UserControl { public GPUDebugScreen() { InitializeComponent(); } private void radioButton1_Clicked(object sender, EventArgs e) { // DarkWynter.Game.Globals.Statics_Engine.HumanSettings.debugScreen = DarkWynter.Game.Globals.Enums_Game.HUDGPUDebugScreen.NONE; } private void radioButton2_Clicked(object sender, EventArgs e) { //DarkWynter.Game.Globals.Statics_Engine.HumanSettings.debugScreen = DarkWynter.Game.Globals.Enums_Game.HUDGPUDebugScreen.LOCATION_MAP; } private void radioButton3_Clicked(object sender, EventArgs e) { //DarkWynter.Game.Globals.Statics_Engine.HumanSettings.debugScreen = DarkWynter.Game.Globals.Enums_Game.HUDGPUDebugScreen.TOTAL_FORCE; } private void radioButton4_Clicked(object sender, EventArgs e) { //DarkWynter.Game.Globals.Statics_Engine.HumanSettings.debugScreen = DarkWynter.Game.Globals.Enums_Game.HUDGPUDebugScreen.ACCELERATION; } private void radioButton5_Clicked(object sender, EventArgs e) { //DarkWynter.Game.Globals.Statics_Engine.HumanSettings.debugScreen = DarkWynter.Game.Globals.Enums_Game.HUDGPUDebugScreen.VELOCITY; } private void radioButton6_Clicked(object sender, EventArgs e) { //DarkWynter.Game.Globals.Statics_Engine.HumanSettings.debugScreen = DarkWynter.Game.Globals.Enums_Game.HUDGPUDebugScreen.ROTATION; } private void radioButton7_Clicked(object sender, EventArgs e) { //DarkWynter.Game.Globals.Statics_Engine.HumanSettings.debugScreen = DarkWynter.Game.Globals.Enums_Game.HUDGPUDebugScreen.CURRENT_POSITION; } private void radioButton8_Clicked(object sender, EventArgs e) { //DarkWynter.Game.Globals.Statics_Engine.HumanSettings.debugScreen = DarkWynter.Game.Globals.Enums_Game.HUDGPUDebugScreen.DUMMY; } private void radioButton9_Clicked(object sender, EventArgs e) { //DarkWynter.Game.Globals.Statics_Engine.HumanSettings.debugScreen = DarkWynter.Game.Globals.Enums_Game.HUDGPUDebugScreen.RADIUS; } private void radioButton10_Clicked(object sender, EventArgs e) { // DarkWynter.Game.Globals.Statics_Engine.HumanSettings.debugScreen = DarkWynter.Game.Globals.Enums_Game.HUDGPUDebugScreen.SCALE; } private void radioButton11_Clicked(object sender, EventArgs e) { // DarkWynter.Game.Globals.Statics_Engine.HumanSettings.debugScreen = DarkWynter.Game.Globals.Enums_Game.HUDGPUDebugScreen.MASS; } } }