xof 0303txt 0032 // DirectX - from MilkShape3D Frame GenericCircleFrame { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh GenericCircleMesh { 17; 0.000021;-0.000118;-0.000087;, 0.915420;-0.000118;-0.371167;, 0.990843;-0.000118;-0.000087;, 0.700637;-0.000118;-0.685754;, 0.379192;-0.000118;-0.895953;, 0.000021;-0.000118;-0.969766;, -0.379150;-0.000118;-0.895953;, -0.700596;-0.000118;-0.685754;, -0.915379;-0.000118;-0.371167;, -0.990801;-0.000118;-0.000087;, -0.915379;-0.000118;0.370993;, -0.700596;-0.000118;0.685580;, -0.379150;-0.000118;0.895780;, 0.000021;-0.000118;0.969593;, 0.379192;-0.000118;0.895780;, 0.700637;-0.000118;0.685580;, 0.915420;-0.000118;0.370993;; 16; 3;0,2,1;, 3;0,1,3;, 3;0,3,4;, 3;0,4,5;, 3;0,5,6;, 3;0,6,7;, 3;0,7,8;, 3;0,8,9;, 3;0,9,10;, 3;0,10,11;, 3;0,11,12;, 3;0,12,13;, 3;0,13,14;, 3;0,14,15;, 3;0,15,16;, 3;0,16,2;; MeshNormals { 1; 0.000000;1.000000;0.000000;; 16; 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;; } MeshTextureCoords { 17; 0.500000;0.500000;, 0.961939;0.691342;, 1.000000;0.500000;, 0.853553;0.853553;, 0.691342;0.961940;, 0.500000;1.000000;, 0.308658;0.961940;, 0.146447;0.853553;, 0.038060;0.691342;, 0.000000;0.500000;, 0.038060;0.308658;, 0.146447;0.146447;, 0.308658;0.038060;, 0.500000;0.000000;, 0.691342;0.038060;, 0.853553;0.146447;, 0.961939;0.308658;; } MeshMaterialList { 1; 16; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material Material01 { 0.800000;0.800000;0.800000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } } } }