xof 0303txt 0032 // DirectX - from MilkShape3D Frame GenericPyramidFrame { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh GenericPyramidMesh { 5; 1.000000;0.000000;1.000000;, -1.000000;0.000000;1.000000;, 0.000000;1.000000;0.000000;, -1.000000;0.000000;-1.000000;, 1.000000;0.000000;-1.000000;; 6; 3;0,2,1;, 3;1,2,3;, 3;3,2,4;, 3;4,2,0;, 3;3,4,1;, 3;4,0,1;; MeshNormals { 5; 0.653282;0.382683;0.653282;, -0.610131;-0.505449;0.610131;, 0.000000;1.000000;0.000000;, -0.653282;0.382683;-0.653282;, 0.610131;-0.505449;-0.610131;; 6; 3;0,2,1;, 3;1,2,3;, 3;3,2,4;, 3;4,2,0;, 3;3,4,1;, 3;4,0,1;; } MeshTextureCoords { 5; 1.000000;1.000000;, 0.000000;1.000000;, 0.500000;0.000000;, 0.000000;1.000000;, 1.000000;1.000000;; } MeshMaterialList { 1; 6; 0, 0, 0, 0, 0, 0; Material foomaterial000 { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } } } }