xof 0303txt 0032 // DirectX - from MilkShape3D Frame Terrain_Instanced_AIVisionFrame { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh Terrain_Instanced_AIVisionMesh { 16; 0.000000;0.000000;11.000000;, 11.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 11.000000;0.000000;11.000000;, 22.000000;0.000000;0.000000;, 22.000000;0.000000;11.000000;, 33.000000;0.000000;0.000000;, 33.000000;0.000000;11.000000;, 0.000000;0.000000;22.000000;, 11.000000;0.000000;22.000000;, 22.000000;0.000000;22.000000;, 33.000000;0.000000;22.000000;, 0.000000;0.000000;33.000000;, 11.000000;0.000000;33.000000;, 22.000000;0.000000;33.000000;, 33.000000;0.000000;33.000000;; 18; 3;0,1,2;, 3;3,1,0;, 3;3,4,1;, 3;5,4,3;, 3;5,6,4;, 3;7,6,5;, 3;8,3,0;, 3;9,3,8;, 3;9,5,3;, 3;10,5,9;, 3;10,7,5;, 3;11,7,10;, 3;12,9,8;, 3;13,9,12;, 3;13,10,9;, 3;14,10,13;, 3;14,11,10;, 3;15,11,14;; MeshNormals { 1; 0.000000;1.000000;0.000000;; 18; 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;, 3;0,0,0;; } MeshTextureCoords { 16; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } MeshMaterialList { 1; 18; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material foomaterial000 { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } } } }