xof 0303txt 0032 // DirectX - from MilkShape3D Frame planeFrame { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh planeMesh { 4; 4.519467;0.000000;-4.793857;, -5.188415;0.000000;-4.793857;, -5.188415;0.000000;5.098951;, 4.519467;0.000000;5.098951;; 2; 3;0,1,2;, 3;0,2,3;; MeshNormals { 1; 0.000000;1.000000;0.000000;; 2; 3;0,0,0;, 3;0,0,0;; } MeshTextureCoords { 4; 0.333333;0.200000;, 0.666667;0.200000;, 0.666667;0.000000;, 0.333333;0.000000;; } } }