using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using DarkWynter.Engine.Globals; namespace DarkWynter.Engine.GameObjects { interface IParticle { void PrepAttack(int playerID, Enums_Engine.ParticleType type, Vector3 initialPosition, Vector3 direction, int particleMassValue, int particleThermalValue); } }