//---------------------------------------------------------------------------------------------------------------------------------------------------
// <copyright file="Cera1.cs" company="DarkWynter Studios">
//     Copyright (C)2007 DarkWynter Studios.  All rights reserved.
// </copyright>
//---------------------------------------------------------------------------------------------------------------------------------------------------
// {Contact : darkwynter.com for licensing information
//---------------------------------------------------------------------------------------------------------------------------------------------------

namespace DarkWynter.Engine.Menus.GameScreens
{
    #region Using Statements
    using System;
    using System.Collections.Generic;
    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Audio;
    using Microsoft.Xna.Framework.Content;
    using Microsoft.Xna.Framework.Graphics;
    using Microsoft.Xna.Framework.Input;
    using Microsoft.Xna.Framework.Storage;
    using DarkWynter.Engine.Menus;
    using DarkWynter.Engine.Controllers;
    using DarkWynter.Engine.Globals;
    using DarkWynter.Stream;
    #endregion

    /// <summary>
    /// Displayed while loading game.
    /// </summary>
    public class Cera1 : GameScreen
    {
        Vector2 backgroundLocation;
        Vector2 backgroundOrigin;

        /// <summary>
        /// Loading Screen constructor.
        /// </summary>
        public Cera1(Enums_Engine.EngineState GameEngineState)
            : base(GameEngineState)
        {
            //Instantiate the GameMenu
            menu = new GameMenu("", 0, 0);

            SetBackground(Statics_Engine.SystemSettings.content.Load<Texture2D>("Content/_textures/Screen1"));
            //backgroundLocation = new Vector2(Statics_Stream.RenderSettings.GAME_WINDOW_WIDTH / 2, Statics_Stream.RenderSettings.GAME_WINDOW_HEIGHT / 2);
            //backgroundOrigin = new Vector2(backgroundTexture.Width / 2, backgroundTexture.Height / 2);
        }


        /// <summary>
        /// Draw this menu screen
        /// </summary>
        /// <param name="spriteBatch">Sprite Batch</param>
        public override void Draw(SpriteBatch spriteBatch)
        {
            base.Draw(spriteBatch);
        }


    }
}