//--------------------------------------------------------------------------------------------------------------------------------------------------- // <copyright file="Cera1.cs" company="DarkWynter Studios"> // Copyright (C)2007 DarkWynter Studios. All rights reserved. // </copyright> //--------------------------------------------------------------------------------------------------------------------------------------------------- // {Contact : darkwynter.com for licensing information //--------------------------------------------------------------------------------------------------------------------------------------------------- namespace DarkWynter.Engine.Menus.GameScreens { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Storage; using DarkWynter.Engine.Menus; using DarkWynter.Engine.Controllers; using DarkWynter.Engine.Globals; using DarkWynter.Stream; #endregion /// <summary> /// Displayed while loading game. /// </summary> public class Cera1 : GameScreen { Vector2 backgroundLocation; Vector2 backgroundOrigin; /// <summary> /// Loading Screen constructor. /// </summary> public Cera1(Enums_Engine.EngineState GameEngineState) : base(GameEngineState) { //Instantiate the GameMenu menu = new GameMenu("", 0, 0); SetBackground(Statics_Engine.SystemSettings.content.Load<Texture2D>("Content/_textures/Screen1")); //backgroundLocation = new Vector2(Statics_Stream.RenderSettings.GAME_WINDOW_WIDTH / 2, Statics_Stream.RenderSettings.GAME_WINDOW_HEIGHT / 2); //backgroundOrigin = new Vector2(backgroundTexture.Width / 2, backgroundTexture.Height / 2); } /// <summary> /// Draw this menu screen /// </summary> /// <param name="spriteBatch">Sprite Batch</param> public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); } } }