namespace DarkWynter.Engine.Networking { //Server Code using System; using System.Net.Sockets; using System.IO; public static class Server { //entry point of main method.... public static void Run() { //TcpListener is listening on the given port... { TcpListener tcpListener = new TcpListener(1234); tcpListener.Start(); Console.WriteLine("Server Started"); //Accepts a new connection... Socket socketForClient = tcpListener.AcceptSocket(); try { if (socketForClient.Connected) { while (true) { Console.WriteLine("Client connected"); NetworkStream networkStream = new NetworkStream(socketForClient); StreamWriter streamWriter = new StreamWriter(networkStream); StreamReader streamReader = new StreamReader(networkStream); string line = streamReader.ReadLine(); Console.WriteLine("Read:" + line); line = ServerLogic(line); streamWriter.WriteLine(line); Console.WriteLine("Wrote:" + line); streamWriter.Flush(); } } socketForClient.Close(); Console.WriteLine("Exiting..."); } catch (Exception e) { Console.WriteLine(e.ToString()); } } public static string ServerLogic(string line) { line = line.ToUpper() + "!"; return line; } } }