//using DarkWynter_ToolBox; namespace DarkWynter.Shell { partial class GameForm { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.quitButton = new System.Windows.Forms.Button(); this.cutSceneButton = new System.Windows.Forms.Button(); this.contentLoaderButton = new System.Windows.Forms.Button(); this.ucad1 = new DarkWynter.Shell.UCAD(); this.SuspendLayout(); // // quitButton // this.quitButton.Location = new System.Drawing.Point(0, 0); this.quitButton.Name = "quitButton"; this.quitButton.Size = new System.Drawing.Size(75, 23); this.quitButton.TabIndex = 0; // // cutSceneButton // this.cutSceneButton.Location = new System.Drawing.Point(507, 1); this.cutSceneButton.Name = "cutSceneButton"; this.cutSceneButton.Size = new System.Drawing.Size(156, 20); this.cutSceneButton.TabIndex = 1; this.cutSceneButton.Text = "CutScene"; this.cutSceneButton.UseVisualStyleBackColor = true; // // contentLoaderButton // this.contentLoaderButton.Location = new System.Drawing.Point(345, 1); this.contentLoaderButton.Name = "contentLoaderButton"; this.contentLoaderButton.Size = new System.Drawing.Size(156, 20); this.contentLoaderButton.TabIndex = 3; this.contentLoaderButton.Text = "Level Design"; this.contentLoaderButton.UseVisualStyleBackColor = true; // // ucad1 // this.ucad1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.ucad1.AutoSize = true; this.ucad1.Location = new System.Drawing.Point(0, 0); this.ucad1.Name = "ucad1"; this.ucad1.RandomVar = null; this.ucad1.Size = new System.Drawing.Size(1100, 900); this.ucad1.TabIndex = 5; this.ucad1.UCAD_FormName = "Tesseract Engine Demo"; this.ucad1.UCAD_ParentForm = null; this.ucad1.UCAD_Self = this.ucad1; this.ucad1.UCAD_Top_Panel = null; // // GameForm // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(1092, 873); this.ControlBox = false; this.Controls.Add(this.ucad1); this.Name = "GameForm"; this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; this.Text = "n"; this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.quitClicked); this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.Button quitButton; //private ContentLoader contentLoader; private System.Windows.Forms.Button cutSceneButton; private System.Windows.Forms.Button contentLoaderButton; private DarkWynter.Shell.UCAD ucad1; } } // namespace Nuclex.Pong