//using DarkWynter_ToolBox;
namespace DarkWynter.Shell
{
partial class GameForm
{
///
/// Required designer variable.
///
private System.ComponentModel.IContainer components = null;
///
/// Clean up any resources being used.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
this.quitButton = new System.Windows.Forms.Button();
this.cutSceneButton = new System.Windows.Forms.Button();
this.contentLoaderButton = new System.Windows.Forms.Button();
this.ucad1 = new DarkWynter.Shell.UCAD();
this.SuspendLayout();
//
// quitButton
//
this.quitButton.Location = new System.Drawing.Point(0, 0);
this.quitButton.Name = "quitButton";
this.quitButton.Size = new System.Drawing.Size(75, 23);
this.quitButton.TabIndex = 0;
//
// cutSceneButton
//
this.cutSceneButton.Location = new System.Drawing.Point(507, 1);
this.cutSceneButton.Name = "cutSceneButton";
this.cutSceneButton.Size = new System.Drawing.Size(156, 20);
this.cutSceneButton.TabIndex = 1;
this.cutSceneButton.Text = "CutScene";
this.cutSceneButton.UseVisualStyleBackColor = true;
//
// contentLoaderButton
//
this.contentLoaderButton.Location = new System.Drawing.Point(345, 1);
this.contentLoaderButton.Name = "contentLoaderButton";
this.contentLoaderButton.Size = new System.Drawing.Size(156, 20);
this.contentLoaderButton.TabIndex = 3;
this.contentLoaderButton.Text = "Level Design";
this.contentLoaderButton.UseVisualStyleBackColor = true;
//
// ucad1
//
this.ucad1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.ucad1.AutoSize = true;
this.ucad1.Location = new System.Drawing.Point(0, 0);
this.ucad1.Name = "ucad1";
this.ucad1.RandomVar = null;
this.ucad1.Size = new System.Drawing.Size(1100, 900);
this.ucad1.TabIndex = 5;
this.ucad1.UCAD_FormName = "Tesseract Engine Demo";
this.ucad1.UCAD_ParentForm = null;
this.ucad1.UCAD_Self = this.ucad1;
this.ucad1.UCAD_Top_Panel = null;
//
// GameForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1092, 873);
this.ControlBox = false;
this.Controls.Add(this.ucad1);
this.Name = "GameForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "n";
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.quitClicked);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button quitButton;
//private ContentLoader contentLoader;
private System.Windows.Forms.Button cutSceneButton;
private System.Windows.Forms.Button contentLoaderButton;
private DarkWynter.Shell.UCAD ucad1;
}
} // namespace Nuclex.Pong