namespace DarkWynter.App
{
partial class WeaponsControl
{
///
/// Required designer variable.
///
private System.ComponentModel.IContainer components = null;
///
/// Clean up any resources being used.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
this.buttonGun = new System.Windows.Forms.Button();
this.buttonTerrainMod = new System.Windows.Forms.Button();
this.buttonGpuAttack = new System.Windows.Forms.Button();
this.buttonGrenade = new System.Windows.Forms.Button();
this.labelWeapons = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// buttonGun
//
this.buttonGun.Location = new System.Drawing.Point(3, 34);
this.buttonGun.Name = "buttonGun";
this.buttonGun.Size = new System.Drawing.Size(75, 23);
this.buttonGun.TabIndex = 0;
this.buttonGun.Text = "Gun";
this.buttonGun.UseVisualStyleBackColor = true;
this.buttonGun.Click += new System.EventHandler(this.buttonGun_Click);
//
// buttonTerrainMod
//
this.buttonTerrainMod.Location = new System.Drawing.Point(246, 34);
this.buttonTerrainMod.Name = "buttonTerrainMod";
this.buttonTerrainMod.Size = new System.Drawing.Size(75, 23);
this.buttonTerrainMod.TabIndex = 1;
this.buttonTerrainMod.Text = "TerrainMod";
this.buttonTerrainMod.UseVisualStyleBackColor = true;
this.buttonTerrainMod.Click += new System.EventHandler(this.buttonTerrainMod_Click);
//
// buttonGpuAttack
//
this.buttonGpuAttack.Location = new System.Drawing.Point(165, 34);
this.buttonGpuAttack.Name = "buttonGpuAttack";
this.buttonGpuAttack.Size = new System.Drawing.Size(75, 23);
this.buttonGpuAttack.TabIndex = 2;
this.buttonGpuAttack.Text = "GpuAttack";
this.buttonGpuAttack.UseVisualStyleBackColor = true;
this.buttonGpuAttack.Click += new System.EventHandler(this.buttonGpuAttack_Click);
//
// buttonGrenade
//
this.buttonGrenade.Location = new System.Drawing.Point(84, 34);
this.buttonGrenade.Name = "buttonGrenade";
this.buttonGrenade.Size = new System.Drawing.Size(75, 23);
this.buttonGrenade.TabIndex = 3;
this.buttonGrenade.Text = "Grenade";
this.buttonGrenade.UseVisualStyleBackColor = true;
this.buttonGrenade.Click += new System.EventHandler(this.buttonGrenade_Click);
//
// labelWeapons
//
this.labelWeapons.AutoSize = true;
this.labelWeapons.Location = new System.Drawing.Point(4, 4);
this.labelWeapons.Name = "labelWeapons";
this.labelWeapons.Size = new System.Drawing.Size(90, 13);
this.labelWeapons.TabIndex = 4;
this.labelWeapons.Text = "Weapons System";
//
// WeaponsControl
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.labelWeapons);
this.Controls.Add(this.buttonGrenade);
this.Controls.Add(this.buttonGpuAttack);
this.Controls.Add(this.buttonTerrainMod);
this.Controls.Add(this.buttonGun);
this.Name = "WeaponsControl";
this.Size = new System.Drawing.Size(325, 60);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button buttonGun;
private System.Windows.Forms.Button buttonTerrainMod;
private System.Windows.Forms.Button buttonGpuAttack;
private System.Windows.Forms.Button buttonGrenade;
private System.Windows.Forms.Label labelWeapons;
}
}