namespace DarkWynter.App { partial class WeaponsControl { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.buttonGun = new System.Windows.Forms.Button(); this.buttonTerrainMod = new System.Windows.Forms.Button(); this.buttonGpuAttack = new System.Windows.Forms.Button(); this.buttonGrenade = new System.Windows.Forms.Button(); this.labelWeapons = new System.Windows.Forms.Label(); this.SuspendLayout(); // // buttonGun // this.buttonGun.Location = new System.Drawing.Point(3, 34); this.buttonGun.Name = "buttonGun"; this.buttonGun.Size = new System.Drawing.Size(75, 23); this.buttonGun.TabIndex = 0; this.buttonGun.Text = "Gun"; this.buttonGun.UseVisualStyleBackColor = true; this.buttonGun.Click += new System.EventHandler(this.buttonGun_Click); // // buttonTerrainMod // this.buttonTerrainMod.Location = new System.Drawing.Point(246, 34); this.buttonTerrainMod.Name = "buttonTerrainMod"; this.buttonTerrainMod.Size = new System.Drawing.Size(75, 23); this.buttonTerrainMod.TabIndex = 1; this.buttonTerrainMod.Text = "TerrainMod"; this.buttonTerrainMod.UseVisualStyleBackColor = true; this.buttonTerrainMod.Click += new System.EventHandler(this.buttonTerrainMod_Click); // // buttonGpuAttack // this.buttonGpuAttack.Location = new System.Drawing.Point(165, 34); this.buttonGpuAttack.Name = "buttonGpuAttack"; this.buttonGpuAttack.Size = new System.Drawing.Size(75, 23); this.buttonGpuAttack.TabIndex = 2; this.buttonGpuAttack.Text = "GpuAttack"; this.buttonGpuAttack.UseVisualStyleBackColor = true; this.buttonGpuAttack.Click += new System.EventHandler(this.buttonGpuAttack_Click); // // buttonGrenade // this.buttonGrenade.Location = new System.Drawing.Point(84, 34); this.buttonGrenade.Name = "buttonGrenade"; this.buttonGrenade.Size = new System.Drawing.Size(75, 23); this.buttonGrenade.TabIndex = 3; this.buttonGrenade.Text = "Grenade"; this.buttonGrenade.UseVisualStyleBackColor = true; this.buttonGrenade.Click += new System.EventHandler(this.buttonGrenade_Click); // // labelWeapons // this.labelWeapons.AutoSize = true; this.labelWeapons.Location = new System.Drawing.Point(4, 4); this.labelWeapons.Name = "labelWeapons"; this.labelWeapons.Size = new System.Drawing.Size(90, 13); this.labelWeapons.TabIndex = 4; this.labelWeapons.Text = "Weapons System"; // // WeaponsControl // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.Controls.Add(this.labelWeapons); this.Controls.Add(this.buttonGrenade); this.Controls.Add(this.buttonGpuAttack); this.Controls.Add(this.buttonTerrainMod); this.Controls.Add(this.buttonGun); this.Name = "WeaponsControl"; this.Size = new System.Drawing.Size(325, 60); this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.Button buttonGun; private System.Windows.Forms.Button buttonTerrainMod; private System.Windows.Forms.Button buttonGpuAttack; private System.Windows.Forms.Button buttonGrenade; private System.Windows.Forms.Label labelWeapons; } }