QUICK MILESTONES AND FIXES

Interface GameEvent
	draw bool
	scale 
	texture	

Player Name on HUD - 
	player ID assigned in game matching ID of study + FTP file name - participent ID

Hook experience point back into HUD

Pretest / Posttest Windows - Trigger Events?
	Change survey text to new survey questions.

Logging - pull wrong path as well
Logging - write current position heuristic (every sec except idle)

Dialog Events onLoad to point users to instructions UserControl

Redo MenuSystem screen positions
Redo MenuSystem screen text

Stack Labels are too dark; lighten and brighten

FTP catch if server down; save to disk even if FTP up (always)

Verify Codewalker UserControl; ensure user can't start game until instructions have been read.

Verify 1st person or chase camera for 1st level

UserControl colors - 
	- probably set in UCAD loading
	- change to grey/black
	- Interface UCADSettings varibables to color selector



DEVELOPMENT MILESTONES

AI Events - 
	Walk in straight line
	Look at rotation angle; might be wrong direction

HUD Events - for (compiler events) ability to post timer-based HUD glyphs and/or text on screen

Fix Dialog/Stack bug; Dialog disappears when Stack is displayed

Audio - Level Sound
Audio - feedback for events, collision, compiler, etc.

Rubix Cube  - 3D array with for-loops as student code (mod bool isLit)

Concluding Screens - an end for the game; should link to posttest

Pretest and Posttest - entry point and exit point (pull up automatically)

OPTIONAL 

Pretty Text Editor - (not required)

Landscape GameObject - 
	load location map and apply billboards to landscape.
	check propList and gpuObject code


Save Event XML
Save Level XML

GpuObject Wind Effects

Networking code




FINAL CHECKS AND DOCS

Check installation and execution on 3rd floor lab computers
Level/Events Xml verification
Cleaning excess variables not being used, and general code cleanup.

Documentation
Comments
Write paper-instructions for study participants.