Signature = XACT2; Version = 16; Content Version = 43; Release = August 2007; Options { Verbose Report = 0; Generate C/C++ Headers = 1; } Global Settings { Xbox File = Xbox\Elemental.xgs; Windows File = Win\Elemental.xgs; Header File = Oversoul.h; Exclude Category Names = 0; Exclude Variable Names = 0; Last Modified Low = 29882020; Last Modified High = 673144580; Category { Name = Global; Public = 1; Background Music = 0; Volume = 0; Category Entry { } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Category { Name = Default; Public = 1; Background Music = 0; Volume = 0; Category Entry { Name = Global; } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Category { Name = Music; Public = 1; Background Music = 1; Volume = 0; Category Entry { Name = Global; } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Category { Name = Category; Public = 1; Background Music = 0; Volume = 0; Category Entry { Name = Global; } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Variable { Name = OrientationAngle; Public = 1; Global = 0; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 0.000000; Initial Value = 0.000000; Min = -180.000000; Max = 180.000000; } Variable { Name = DopplerPitchScalar; Public = 1; Global = 0; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 2.427441; Initial Value = 1.000000; Min = 0.000000; Max = 4.000000; } Variable { Name = SpeedOfSound; Public = 1; Global = 1; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 343.500000; Initial Value = 343.500000; Min = 0.000000; Max = 1000.000000; } Variable { Name = ReleaseTime; Public = 1; Global = 0; Internal = 1; External = 1; Monitored = 1; Reserved = 1; Read Only = 1; Time = 1; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 15.000001; } Variable { Name = AttackTime; Public = 1; Global = 0; Internal = 1; External = 1; Monitored = 1; Reserved = 1; Read Only = 1; Time = 1; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 15.000001; } Variable { Name = NumCueInstances; Public = 1; Global = 0; Internal = 1; External = 1; Monitored = 1; Reserved = 1; Read Only = 1; Time = 0; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 1024.000000; } Variable { Name = Distance; Public = 1; Global = 0; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 1500.000000; } RPC { Name = Attenuation; RPC Curve { Name = Sound::a00d3a59-47db-45e4-aab2-006dfa256e89; Property = 0; Sound = 1; Line Color = 4290456728; Viewable = 1; Variable Entry { Name = Distance; } RPC Point { X = 0.000000; Y = 600.000000; Curve = 0; } RPC Point { X = 79.722702; Y = 463.452301; Curve = 0; } RPC Point { X = 450.606567; Y = -61.286377; Curve = 0; } RPC Point { X = 1117.850952; Y = -1666.100464; Curve = 0; } RPC Point { X = 1500.000000; Y = -9600.000000; Curve = 0; } } } RPC { Name = Doppler; RPC Curve { Name = Sound::87bd805d-88ed-473b-a2b8-01a41ab70c9c; Property = 1; Sound = 1; Line Color = 4282568981; Viewable = 1; Variable Entry { Name = DopplerPitchScalar; } RPC Point { X = 0.000000; Y = -1200.000000; Curve = 0; } RPC Point { X = 4.000000; Y = 1199.999756; Curve = 0; } } } } Wave Bank { Name = Effects; Xbox File = Xbox\Effects.xwb; Windows File = Win\Effects.xwb; Xbox Bank Path Edited = 1; Windows Bank Path Edited = 1; Seek Tables = 1; Compression Preset Name = ; Xbox Bank Last Modified Low = 0; Xbox Bank Last Modified High = 0; PC Bank Last Modified Low = 3384485422; PC Bank Last Modified High = 29882018; Header Last Modified Low = 0; Header Last Modified High = 0; Bank Last Revised Low = 0; Bank Last Revised High = 0; Wave { Name = Tin; File = Tin.wav; Build Settings Last Modified Low = 2513097696; Build Settings Last Modified High = 29833096; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 7936; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1267346210; Last Modified High = 29869865; } } Wave { Name = WaterBurst; File = WaterBurst.wav; Build Settings Last Modified Low = 3925918940; Build Settings Last Modified High = 29842985; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 63860; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1239377460; Last Modified High = 29869865; } } Wave { Name = AirBurst; File = AirBurst.wav; Build Settings Last Modified Low = 3925918940; Build Settings Last Modified High = 29842985; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 51984; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1267814960; Last Modified High = 29869865; } } Wave { Name = EarthBurst; File = EarthBurst.wav; Build Settings Last Modified Low = 3925918940; Build Settings Last Modified High = 29842985; Cache { Format Tag = 0; Channels = 2; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 148224; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1236252460; Last Modified High = 29869865; } } Wave { Name = Walking; File = Walking.wav; Build Settings Last Modified Low = 3778588604; Build Settings Last Modified High = 29855226; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 439040; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1268127460; Last Modified High = 29869865; } } Wave { Name = Hit; File = Hit.wav; Build Settings Last Modified Low = 3778588604; Build Settings Last Modified High = 29855226; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 26052; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1266564960; Last Modified High = 29869865; } } Wave { Name = Jump; File = Jump.wav; Build Settings Last Modified Low = 3778588604; Build Settings Last Modified High = 29855226; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 31164; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1240158710; Last Modified High = 29869865; } } Wave { Name = TerrainMod; File = TerrainMod.wav; Build Settings Last Modified Low = 1046963304; Build Settings Last Modified High = 29856401; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 88048; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1239533710; Last Modified High = 29869865; } } Wave { Name = FireBurst; File = FireBurst.wav; Build Settings Last Modified Low = 4088795024; Build Settings Last Modified High = 29867831; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 22050; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 23772; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1268752460; Last Modified High = 29869865; } } Wave { Name = KeyFound; File = KeyFound.wav; Build Settings Last Modified Low = 4088795024; Build Settings Last Modified High = 29867831; Cache { Format Tag = 0; Channels = 2; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 115200; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1259533710; Last Modified High = 29869865; } } } Wave Bank { Name = Music; Xbox File = Xbox\Music.xwb; Windows File = Win\Music.xwb; Xbox Bank Path Edited = 1; Windows Bank Path Edited = 1; Seek Tables = 1; Compression Preset Name = ; Xbox Bank Last Modified Low = 0; Xbox Bank Last Modified High = 0; PC Bank Last Modified Low = 673769580; PC Bank Last Modified High = 29882020; Header Last Modified Low = 0; Header Last Modified High = 0; Bank Last Revised Low = 0; Bank Last Revised High = 0; Wave { Name = ElementalTheme1_EflatMajor_Master; File = ElementalTheme1_EflatMajor_Master.wav; Build Settings Last Modified Low = 2252116248; Build Settings Last Modified High = 29867837; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 1342490; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1267189960; Last Modified High = 29869865; } } Wave { Name = ElementalTheme2_Aminor_Master; File = ElementalTheme2_Aminor_Master.wav; Build Settings Last Modified Low = 2252116248; Build Settings Last Modified High = 29867837; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 2312650; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1237814960; Last Modified High = 29869865; } } Wave { Name = ElementalTheme4; File = ElementalTheme4.wav; Build Settings Last Modified Low = 2252116248; Build Settings Last Modified High = 29867837; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 3944334; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1241096210; Last Modified High = 29869865; } } Wave { Name = Theme4; File = Theme4.wav; Build Settings Last Modified Low = 2252272498; Build Settings Last Modified High = 29867837; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 1350238; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 1236721210; Last Modified High = 29869865; } } Wave { Name = OversoulTheme; File = OversoulTheme.wav; Build Settings Last Modified Low = 4274830626; Build Settings Last Modified High = 29882019; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 5368320; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 3008268126; Last Modified High = 29882019; } } } Sound Bank { Name = Sound Bank; Xbox File = Xbox\Sound Bank.xsb; Windows File = Win\Sound Bank.xsb; Xbox Bank Path Edited = 1; Windows Bank Path Edited = 1; Header Last Modified High = 0; Header Last Modified Low = 0; Sound { Name = Tin; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = Tin; Entry Index = 0; Weight = 255; Weight Min = 0; } } } } Sound { Name = EarthBurst; Volume = -500; Pitch = 0; Priority = 0; Category Entry { Name = Default; } RPC Entry { RPC Name = Attenuation; } RPC Entry { RPC Name = Doppler; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Pitch Variation { Min = 0; Max = 0; Operator = 0; New Variation On Loop = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = EarthBurst; Entry Index = 3; Weight = 255; Weight Min = 0; } } } } Sound { Name = AirBurst; Volume = 0; Pitch = 0; Priority = 0; Category Entry { Name = Default; } RPC Entry { RPC Name = Attenuation; } RPC Entry { RPC Name = Doppler; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = AirBurst; Entry Index = 2; Weight = 255; Weight Min = 0; } } } } Sound { Name = WaterBurst; Volume = 600; Pitch = 0; Priority = 0; Category Entry { Name = Default; } RPC Entry { RPC Name = Attenuation; } RPC Entry { RPC Name = Doppler; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Volume Variation { Min = 0; Max = 0; Volume = 0; New Variation On Loop = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = WaterBurst; Entry Index = 1; Weight = 255; Weight Min = 0; } } } } Sound { Name = Jump; Volume = 0; Pitch = 0; Priority = 0; Category Entry { Name = Default; } RPC Entry { RPC Name = Attenuation; } Track { Volume = -518; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = Jump; Entry Index = 6; Weight = 255; Weight Min = 0; } } } } Sound { Name = Hit; Volume = 0; Pitch = 0; Priority = 0; Category Entry { Name = Default; } RPC Entry { RPC Name = Attenuation; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = Hit; Entry Index = 5; Weight = 255; Weight Min = 0; } } } } Sound { Name = Walking; Volume = 0; Pitch = 0; Priority = 0; Category Entry { Name = Default; } RPC Entry { RPC Name = Attenuation; } Track { Volume = -937; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = Walking; Entry Index = 4; Weight = 255; Weight Min = 0; } } } } Sound { Name = TerrainMod; Volume = 0; Pitch = 0; Priority = 0; Category Entry { Name = Default; } RPC Entry { RPC Name = Attenuation; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = TerrainMod; Entry Index = 7; Weight = 255; Weight Min = 0; } } } } Sound { Name = KeyFound; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = KeyFound; Entry Index = 9; Weight = 255; Weight Min = 0; } } } } Sound { Name = FireBurst; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Effects; Bank Index = 0; Entry Name = FireBurst; Entry Index = 8; Weight = 255; Weight Min = 0; } } } } Sound { Name = Theme4; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Loop Count = 255; Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Music; Bank Index = 1; Entry Name = Theme4; Entry Index = 3; Weight = 255; Weight Min = 0; } } } } Sound { Name = ElementalTheme4; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Loop Count = 255; Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Music; Bank Index = 1; Entry Name = ElementalTheme4; Entry Index = 2; Weight = 255; Weight Min = 0; } } } } Sound { Name = ElementalTheme2_Aminor_Master; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Loop Count = 255; Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Music; Bank Index = 1; Entry Name = ElementalTheme2_Aminor_Master; Entry Index = 1; Weight = 255; Weight Min = 0; } } } } Sound { Name = ElementalTheme1_EflatMajor_Master; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Loop Count = 255; Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Music; Bank Index = 1; Entry Name = ElementalTheme1_EflatMajor_Master; Entry Index = 0; Weight = 255; Weight Min = 0; } } } } Sound { Name = OversoulTheme; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Play Wave Event { Loop Count = 255; Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaer Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = Music; Bank Index = 1; Entry Name = OversoulTheme; Entry Index = 4; Weight = 255; Weight Min = 0; } } } } Cue { Name = Tin; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = Tin; Index = 0; Weight Min = 0; Weight Max = 255; } } Cue { Name = EarthBurst; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = EarthBurst; Index = 1; Weight Min = 0; Weight Max = 255; } } Cue { Name = AirBurst; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = AirBurst; Index = 2; Weight Min = 0; Weight Max = 255; } } Cue { Name = WaterBurst; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = WaterBurst; Index = 3; Weight Min = 0; Weight Max = 255; } } Cue { Name = Jump; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = Jump; Index = 4; Weight Min = 0; Weight Max = 255; } } Cue { Name = Hit; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = Hit; Index = 5; Weight Min = 0; Weight Max = 255; } } Cue { Name = Walking; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = Walking; Index = 6; Weight Min = 0; Weight Max = 255; } } Cue { Name = TerrainMod; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = TerrainMod; Index = 7; Weight Min = 0; Weight Max = 255; } } Cue { Name = KeyFound; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = KeyFound; Index = 8; Weight Min = 0; Weight Max = 255; } } Cue { Name = FireBurst; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = FireBurst; Index = 9; Weight Min = 0; Weight Max = 255; } } Cue { Name = Theme4; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = Theme4; Index = 10; Weight Min = 0; Weight Max = 255; } } Cue { Name = ElementalTheme4; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = ElementalTheme4; Index = 11; Weight Min = 0; Weight Max = 255; } } Cue { Name = ElementalTheme2_Aminor_Master; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = ElementalTheme2_Aminor_Master; Index = 12; Weight Min = 0; Weight Max = 255; } } Cue { Name = ElementalTheme1_EflatMajor_Master; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = ElementalTheme1_EflatMajor_Master; Index = 13; Weight Min = 0; Weight Max = 255; } } Cue { Name = OversoulTheme; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = OversoulTheme; Index = 14; Weight Min = 0; Weight Max = 255; } } }