//--------------------------------------------------------------------------------------------------------------------------------------------------- // // Copyright (C)2007 DarkWynter Studios. All rights reserved. // //--------------------------------------------------------------------------------------------------------------------------------------------------- // {Contact : darkwynter.com for licensing information //--------------------------------------------------------------------------------------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace DarkWynter.Engine.GameObjects { public interface IHuman { int mapIndex { get; set;} Texture2D MapStart { get; set;} int stackIndex { get; set;} Texture2D StackStart { get; set;} Vector2 MAP_IMAGE_LOCATION { get; set;} Vector2 STACK_IMAGE_LOCATION { get; set;} void SetSpawnPoint(Vector3 spawn); } }