using System; using System.Collections.Generic; using System.Text; using System.Collections; namespace DarkWynter.Engine.HighScores { /// /// This provides the basic structure of the data to be save... /// using initials and score /// public class SaveData { private string initials; private int score; #region properties /// /// Player Initials /// public String Initials { get { return initials; } set { initials = value; } } /// /// Players score /// public int Score { get { return score; } set { score = value; } } #endregion /// /// Constructor /// /// player initials /// player score public SaveData(String initials, int score) { this.initials = initials; this.score = score; } public SaveData() { } }//end SaveData }//end Namespace