using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
namespace DarkWynter.Engine.HighScores
{
///
/// This provides the basic structure of the data to be save...
/// using initials and score
///
public class SaveData
{
private string initials;
private int score;
#region properties
///
/// Player Initials
///
public String Initials
{
get
{
return initials;
}
set
{
initials = value;
}
}
///
/// Players score
///
public int Score
{
get
{
return score;
}
set
{
score = value;
}
}
#endregion
///
/// Constructor
///
/// player initials
/// player score
public SaveData(String initials, int score)
{
this.initials = initials;
this.score = score;
}
public SaveData()
{
}
}//end SaveData
}//end Namespace