////--------------------------------------------------------------------------------------------------------------------------------------------------- //// <copyright file="Load.cs" company="DarkWynter Studios"> //// Copyright (C)2007 DarkWynter Studios. All rights reserved. //// </copyright> ////--------------------------------------------------------------------------------------------------------------------------------------------------- //// {Contact : darkwynter.com for licensing information ////--------------------------------------------------------------------------------------------------------------------------------------------------- //using System; //using System.Collections.Generic; //using System.Text; //using System.Xml; //using Microsoft.Xna.Framework; //using Microsoft.Xna.Framework.Graphics; //using DarkWynter.Engine.Globals; //using DarkWynter.Engine.ObjectLib; //using DarkWynter.Engine.GameObjects; //using DarkWynter.Stream; //using System.ComponentModel; //using DarkWynter.Stream.UIInterfacing; //namespace DarkWynter.Engine.Init ////{ //// public class Load //// { //// ///// <summary> //// ///// Contains properties of the object that this Load belongs to. //// ///// </summary> //// //[EditorAttribute(typeof(ObjectPropertyEditor), typeof(System.Drawing.Design.UITypeEditor))] //// //public XmlNode node { get { return _node; } set { _node = value; } } //// //private XmlNode _node; //// ///// <summary> //// ///// Postion of this object, cooresponding to its pixel stored in the LocationMap. //// ///// </summary> //// //public Vector3 startPosition { get { return _startPosition; } set { _startPosition = value; } } //// //private Vector3 _startPosition; //// //public Load(XmlNode objectNode, Vector3 startingLocation) //// //{ //// // // Clone node to get a new pointer //// // node = objectNode.Clone(); //// // startPosition = startingLocation + Vector3.Zero; //// // node = objectNode; //// //} //// } //}