////---------------------------------------------------------------------------------------------------------------------------------------------------
//// <copyright file="Load.cs" company="DarkWynter Studios">
////     Copyright (C)2007 DarkWynter Studios.  All rights reserved.
//// </copyright>
////---------------------------------------------------------------------------------------------------------------------------------------------------
//// {Contact : darkwynter.com for licensing information
////---------------------------------------------------------------------------------------------------------------------------------------------------

//using System;
//using System.Collections.Generic;
//using System.Text;
//using System.Xml;
//using Microsoft.Xna.Framework;
//using Microsoft.Xna.Framework.Graphics;
//using DarkWynter.Engine.Globals;
//using DarkWynter.Engine.ObjectLib;
//using DarkWynter.Engine.GameObjects;
//using DarkWynter.Stream;
//using System.ComponentModel;
//using DarkWynter.Stream.UIInterfacing;


//namespace DarkWynter.Engine.Init
////{
////    public class Load
////    {
////        ///// <summary>
////        ///// Contains properties of the object that this Load belongs to.
////        ///// </summary>
////        //[EditorAttribute(typeof(ObjectPropertyEditor), typeof(System.Drawing.Design.UITypeEditor))]
////        //public XmlNode node { get { return _node; } set { _node = value; } }
////        //private XmlNode _node;

////        ///// <summary>
////        ///// Postion of this object, cooresponding to its pixel stored in the LocationMap.
////        ///// </summary>
////        //public Vector3 startPosition { get { return _startPosition; } set { _startPosition = value; } }
////        //private Vector3 _startPosition;
        
////        //public Load(XmlNode objectNode, Vector3 startingLocation)
////        //{
////        //    // Clone node to get a new pointer
////        //    node = objectNode.Clone();

////        //    startPosition = startingLocation + Vector3.Zero;
////        //    node = objectNode;
////        //}


////    }
//}